In this update3
Full notes
Full Waterjacked! update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Valley Dwellers! v1.0.9-vis is now live! The full patch notes:
What changed
- Performance
- Fixes
- Balance
- UI and audio
- Store
- Maps
Waterjacked! changes
Bug Fixes
Fixed crash on loss when trying to save or load game state.
Fixed game save being recognized incorrectly, so you can continue runs, instead of being forced to restart every time.
Fixed enemies not displaying their death rewards for the correct duration.
Fixed enemies dropping augment chests much more than they should have.
Fixed a few UI bugs due to elements not having the correct mouse filter set.
Enemy tooltips will close automatically if you are viewing the tooltip of an enemy as it dies.
Augments correctly display their quantity in the shop.
Fixed the incorrect colors on the modbelt reroll cost.
Fixed rerolling always being available at the start of a scenario, regardless of it being disabled or not.
Fixed the scroll bar in the Backpack in the Fabricator Shop from using bad textures when hovered or pressed.
Fixed an inconsistency in the spawner that prevented enemies from previewing on the very first turn or after a wave was spawned.
Fixed tooltips opening even after you change views from the playfield to the GRID or vice versa.
Fixed a visual bug with the Power Display that was caused by the available power not getting clamped to its power cap.
Fixed current health not updating itself on the map stats HUD when your health cap is changed.
Fixed a crash when killing a Guzzler, and it has modules to return to you.
Fixed a bug that caused tooltips to appear at a module's original placement slot and not follow it.
Fixed the incorrect hover sprite appearing on the large map buttons.
Fixed a bug that could cause your stats to go below their internal minimum values.
Adjustments
When using the settings menu to delete save data and in the main menu, the new campaign button correctly updates its text.
Save data is immediately deleted upon loss to prevent exploits. You can still exit mid-scenario to the main menu and reload for now, in case you encounter any bugs and don't want to restart a run.
The color of the power display was incorrectly stated in the tutorial, and has been corrected.
Enemies no longer move on the turn that they spawn in.
Updated the descriptions of a handful of Augments.
Added some unused sound effects. These are not permanent, but fill the silence.
Adjusted the intro slide text slightly for readability and dramatic effect.
Added new panels for general in-game UI elements.
Added a special panel for Augments and Herbals
Scenario Previews can now show a percentage drop rate for chests if one is not guaranteed.
Balancing
The first set of scenarios had their GRID shapes and sizes adjusted, as well as the number of enemies and spawning intervals.
Source
Changelog.gg summarizes and formats this update. How we read updates.
