What changed
3 fixes0 additions4 changes0 removals
- UI and audio
- Balance
- Gameplay
- Performance
changedPatch v0.1.21 — Radar + NAV OverhaulOver the past several weeks I managed to break almost every major system in the game while trying to fix one problem. Radar, NAV, UI panels....everything spiraled. After a long rebuild over the holiday, the core gameplay foundation is finally back in good shape, and in many ways stronger than before. What you’re getting in this patch is the stabilized baseline we can finally build on.
fixedRadar & Contact DisplayBearings, ranges, and sweep alignment now match true values • Corrected left/right mirroring errors • Cleaned up contact icons and heading indicators • Fixed the “blue beam” sweep-fade alignment issue • Improved click-to-hook accuracy in all modes • Hooked contacts now maintain their T-numbers consistently
changedTracking & Collision PredictionMore stable CPA/TCPA behavior • Improved danger-highlighting logic • Re-hooking contacts updates data reliably
fixedNAV Display (Minimal ECDIS Style)Rebuilt the minimalist chart with cleaner scaling and grid spacing • Smoother route-line and waypoint rendering • Clearer active-leg highlighting • Player-ship icon now reflects true heading at all times • Fixed overlap issues between radar fullscreen and NAV display
changedUI & InteractionFullscreen switching is more consistent • Cursor RNG/BRG readout is more readable and stable • Vector lines behave properly in true and relative modes • Improved mouse, touch, and drag responsiveness
changedVRM / EBL ToolsCleaner drag-to-place interaction • Improved on-screen previews • More consistent angle behavior in both display modes
Watchstander: Surface Warfare Officer Training Simulator changes
changedOver the past several weeks I managed to break almost every major system in the game while trying to fix one problem. Radar, NAV, UI panels....everything spiraled. After a long rebuild over the holiday, the core gameplay foundation is finally back in good shape, and in many ways stronger than before. What you’re getting in this patch is the stabilized baseline we can finally build on.
fixedBearings, ranges, and sweep alignment now match true values • Corrected left/right mirroring errors • Cleaned up contact icons and heading indicators • Fixed the “blue beam” sweep-fade alignment issue • Improved click-to-hook accuracy in all modes • Hooked contacts now maintain their T-numbers consistently
changedMore stable CPA/TCPA behavior • Improved danger-highlighting logic • Re-hooking contacts updates data reliably
fixedRebuilt the minimalist chart with cleaner scaling and grid spacing • Smoother route-line and waypoint rendering • Clearer active-leg highlighting • Player-ship icon now reflects true heading at all times • Fixed overlap issues between radar fullscreen and NAV display
changedFullscreen switching is more consistent • Cursor RNG/BRG readout is more readable and stable • Vector lines behave properly in true and relative modes • Improved mouse, touch, and drag responsiveness
Patch v0.1.21 — Radar + NAV Overhaul
Over the past several weeks I managed to break almost every major system in the game while trying to fix one problem. Radar, NAV, UI panels....everything spiraled. After a long rebuild over the holiday, the core gameplay foundation is finally back in good shape, and in many ways stronger than before. What you’re getting in this patch is the stabilized baseline we can finally build on.
A new temporary setting was also added that shows the blue beams. This is mainly for troubleshooting target returns and verifying that bearings, ranges, and sweep timing line up the way they should. It won’t stay on forever, but for now it helps us confirm that contacts are appearing exactly where the radar math says they should.
• Bearings, ranges, and sweep alignment now match true values • Corrected left/right mirroring errors • Cleaned up contact icons and heading indicators • Fixed the “blue beam” sweep-fade alignment issue • Improved click-to-hook accuracy in all modes • Hooked contacts now maintain their T-numbers consistently
Tracking & Collision Prediction
• More stable CPA/TCPA behavior • Improved danger-highlighting logic • Re-hooking contacts updates data reliably
NAV Display (Minimal ECDIS Style)
• Rebuilt the minimalist chart with cleaner scaling and grid spacing • Smoother route-line and waypoint rendering • Clearer active-leg highlighting • Player-ship icon now reflects true heading at all times • Fixed overlap issues between radar fullscreen and NAV display
UI & Interaction
• Fullscreen switching is more consistent • Cursor RNG/BRG readout is more readable and stable • Vector lines behave properly in true and relative modes • Improved mouse, touch, and drag responsiveness
• Cleaner drag-to-place interaction • Improved on-screen previews • More consistent angle behavior in both display modes
• Fixed rotation and drift artifacts from older builds • Better fullscreen canvas scaling • Reduced redundant background calculations • General system cleanup and stability improvements