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Steam News1 September 202510mo ago

Watchstander – Patch v0.1.1

We’ve tightened up a lot of core systems this round. Radar orientation now matches real-world compass conventions, the end-of-watch and performance summary flows are stable, and the main menu is finally as quiet as it s

In this update3

Full notes

Full Watchstander: Surface Warfare Officer Training Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition2 changes0 removals
  • UI and audio
  • Fixes
  • Performance
changedWe’ve tightened up a lot of core systems this round. Radar orientation now matches real-world compass conventions, the end-of-watch and performance summary flows are stable, and the main menu is finally as quiet as it should be. This patch focuses on cleaning up duplicate listeners, fixing modal logic, and making the UI and audio state bulletproof.
changedNew FeaturesSoundManager “self-awareness” Ambient wind and sea sounds now only start in Simulation mode. Console logs warn if audio is requested outside of the sim. No more background wind while browsing menus.
fixedImprovementsRadar & Navigation Displays Radar heading standardized: 0° = ship forward (+Z), increases clockwise. Ship triangle orientation fixed: north-up mode rotates with heading, heads-up mode stays upright. Contacts now display in the correct hemisphere (forward = up, aft = down). Radar rotation direction matches real-world compass (clockwise). NAV canvas and radar plotting now agree on orientation.
addedImprovementsUI & Flow Stability End-of-Watch relief process is now single-sourced, firing once per watch. Performance summary always renders values (fallbacks of 0.00/50/0 if stats missing). “Return to Main Menu” works every time — no dead clicks. Clicking outside the summary modal now cleanly returns to menu instead of soft-locking. Auto-restore HUD clicks now only trigger during Simulation (not in menus). Settings menu is fully wired: open/close from menus or sim, toggles save state, and backdrop clicks dismiss cleanly. Confirm Relief modal uses AbortController to prevent stacked/duplicate listeners. Added consistent z-index and pointer-events ordering for overlays, modals, and hosts. Removed duplicate click feedback draws from NAV map. Logging breadcrumbs improved: no more circular JSON crashes, cleaner state traces.
fixedBug FixesFixed ship heading offset in radar update (+Math.PI) to align with compass.
fixedBug FixesCorrected ctx.rotate logic for radar background to prevent reversed spin.

Watchstander: Surface Warfare Officer Training Simulator changes

changedWe’ve tightened up a lot of core systems this round. Radar orientation now matches real-world compass conventions, the end-of-watch and performance summary flows are stable, and the main menu is finally as quiet as it should be. This patch focuses on cleaning up duplicate listeners, fixing modal logic, and making the UI and audio state bulletproof.
changedSoundManager “self-awareness” Ambient wind and sea sounds now only start in Simulation mode. Console logs warn if audio is requested outside of the sim. No more background wind while browsing menus.
fixedRadar & Navigation Displays Radar heading standardized: 0° = ship forward (+Z), increases clockwise. Ship triangle orientation fixed: north-up mode rotates with heading, heads-up mode stays upright. Contacts now display in the correct hemisphere (forward = up, aft = down). Radar rotation direction matches real-world compass (clockwise). NAV canvas and radar plotting now agree on orientation.
addedUI & Flow Stability End-of-Watch relief process is now single-sourced, firing once per watch. Performance summary always renders values (fallbacks of 0.00/50/0 if stats missing). “Return to Main Menu” works every time — no dead clicks. Clicking outside the summary modal now cleanly returns to menu instead of soft-locking. Auto-restore HUD clicks now only trigger during Simulation (not in menus). Settings menu is fully wired: open/close from menus or sim, toggles save state, and backdrop clicks dismiss cleanly. Confirm Relief modal uses AbortController to prevent stacked/duplicate listeners. Added consistent z-index and pointer-events ordering for overlays, modals, and hosts. Removed duplicate click feedback draws from NAV map. Logging breadcrumbs improved: no more circular JSON crashes, cleaner state traces.
fixedFixed ship heading offset in radar update (+Math.PI) to align with compass.

We’ve tightened up a lot of core systems this round. Radar orientation now matches real-world compass conventions, the end-of-watch and performance summary flows are stable, and the main menu is finally as quiet as it should be. This patch focuses on cleaning up duplicate listeners, fixing modal logic, and making the UI and audio state bulletproof.

New Features

  • SoundManager “self-awareness”

    • Ambient wind and sea sounds now only start in Simulation mode.

    • Console logs warn if audio is requested outside of the sim.

    • No more background wind while browsing menus.

Improvements

  • Radar & Navigation Displays

    • Radar heading standardized: 0° = ship forward (+Z), increases clockwise.

    • Ship triangle orientation fixed: north-up mode rotates with heading, heads-up mode stays upright.

    • Contacts now display in the correct hemisphere (forward = up, aft = down).

    • Radar rotation direction matches real-world compass (clockwise).

    • NAV canvas and radar plotting now agree on orientation.

  • UI & Flow Stability

    • End-of-Watch relief process is now single-sourced, firing once per watch.

    • Performance summary always renders values (fallbacks of 0.00/50/0 if stats missing).

    • “Return to Main Menu” works every time — no dead clicks.

    • Clicking outside the summary modal now cleanly returns to menu instead of soft-locking.

    • Auto-restore HUD clicks now only trigger during Simulation (not in menus).

    • Settings menu is fully wired: open/close from menus or sim, toggles save state, and backdrop clicks dismiss cleanly.

    • Confirm Relief modal uses AbortController to prevent stacked/duplicate listeners.

    • Added consistent z-index and pointer-events ordering for overlays, modals, and hosts.

    • Removed duplicate click feedback draws from NAV map.

    • Logging breadcrumbs improved: no more circular JSON crashes, cleaner state traces.

Bug Fixes

  • Fixed ship heading offset in radar update (+Math.PI) to align with compass.

  • Corrected ctx.rotate logic for radar background to prevent reversed spin.

  • Fixed contacts being flipped vertically (behind showing forward).

  • Fixed duplicate event listeners in modals and UI buttons.

  • Fixed invisible overlay walls blocking clicks after summary.

  • Fixed trust/stat crashes by initializing defaults safely.

  • Fixed settings close/confirm buttons not responding on repeated opens.

Source

Steam News / 1 September 2025

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