In this update15
Full notes
Full Wastenauts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Maps
- Balance
- Store
- Gameplay
- UI and audio
Wastenauts changes
From Rust is currently in closed alpha, with events about once every three weeks or so. To join our alpha events, find us on Discord, and keep your eyes peeled here for more information!
What's New In This Alpha
Discord Integration
Creating a custom game will now post the game name, zone, and mode to #lfg in our Discord! Hopefully this will help in finding new players to join your game. This option can be disabled in the map menu.
Mission Rewards
Adventure Mode now rewards you with 3 cards instead of 1.
Crowns rewarded in all modes has been reduced by 90%.
Popups in the victory panel now display the crowns you’ve won and cards you’ve unlocked before you reach XP assignment.
Most monsters can now be dropped from both the Wastes and Dunes; updated drop and purchase information is available in the catalogue
New Cards
Blaze of Glory (Lucky Jack Ability)
Saw You Coming (Buster Ability)
Equalizer (Lena Gear)
Polysynth Soundtable (Lena Gear)
Laced Syringes (Lucky Jack Gear)
Electric Pole You Thought Was Unpowered (Event Card)
Cultist (Monster Card)
1945 Huddson Commandant Sedan (Monster Card)
Mask Bandit (Monster Card)
Specific Cards
Behemoth
HP formula changed from 15 + (15L) to 20 + (10L). As a result, Behemoth HP remains the same at level 1, and is nerfed at higher levels
Booby-Trapped Weather Sensor
HP increased from 7 to 8
Level increased from 2 to 3
M.A.G.N.E.T.O.
HP increased from 7 to 9
Rock’em
HP increased from 4 to 5
Sand Skimmer
HP increased from 2+L to 3+L
Scav Warmonger
Starting HP increased from 1 to 3
Shrapnel Whirlwind
Base HP formula changed from 5 + (5L) to 15+(5L).
HP gain from scrap remaining in the deck is now +L per scrap card (so, e.g., at level 4, +4HP per scrap card remaining)
Sock’em
HP increased from 6 to 7
Strong Gust of Screws and Nails
Requirement to avoid damage has been increased from more than 1 EP to more than L EP, where L is the level of the zone.
Now correctly applies its effect if there are multiple characters in the party
Store
The price of all monsters in the store has been rebalanced
In addition to all new monsters added during this patch, the following monsters have been added to the store:
Claw Worm
M.A.G.N.E.T.O.
Pressure Plates
Rockem
Screaming Scav
Sockem
UI
Monsters now display their level in the top right corner. Note that for “core” monsters that scale depending on the Adventure Mode level set, the field is blank in the catalog (currently the only place you can view core monsters outside of a session)
Bugs and Misc
The “Temp Art” on gear cards is now consistent
Delilah’s abilities now use her silhouette as temp art
Characters are no longer redistributed when a player disconnects after the boss fight; this is mostly to prevent the annoying popup that comes up when you’re trying to assign XP
Fixed a bug where having Delilah in the party would cause the XP assignment window to crash
Fixed a bug where rapidly toggling between the Monster and Character tabs in adventure mode loadout could confuse the game
Performance improvements throughout (including to resource card destruction at camp! finally!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
