In this update11
Full notes
Full Wastenauts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Store
- Balance
- Fixes
- UI and audio
Wastenauts changes
From Rust is currently in closed alpha, with events about once every three weeks or so. To join our alpha events, find us on Discord, and keep your eyes peeled here for more information!
What's New In This Alpha
Art
Card art has been added for Super Scav Party
Card art has been added for Screaming Scav Delilah
Delilah
- New Character => DelilahDelilah is now available to unlock in the store, currently for 500 Crowns. While we anticipate unlocking additional characters by progressing the story, we’re not there yet, and want to take this opportunity to test her out. Delilah has a unique passive which gives her two automatically equipped ability cards (Hunker Down and Grapple) instead of an attack card. 10 new cards have been added for Delilah. Descriptions and ways to obtain them are in the catalog menu.
New Ability Card => Hunker Down
New Ability Card => Grapple
New Ability Card => Fresh Meat
New Ability Card => Wait For Me
New Ability Card => The Old One-Two
New Ability Card => Reckless Swing
New Gear Card => Spike Strips
New Gear Card => Shock Strips
New Gear Card => Lard-Covered Arm Guards
New Gear Card => Ham Hocks
Because she does not have an attack card, Delilah cannot use Bits of any kind
Dialogue
Story mode dialogue in the Wastes has been updated to account for the 4 characters currently playing; some dialogues will not trigger and others have been modified accordingly
Story mode dialogue in the Dunes has been updated to account for the 4 characters currently playing; some dialogues will not trigger and others have been modified accordingly
Specific Card Changes
Rusted Bit:
“+1 Damage” now stacks correctly when you use more than one
Backup Singer:
Changed the description to remove the icon and keyword for Roll Long; the functionality remains unchanged
Popup Tent:
Deploy Tent now correctly gives 2x EP instead of setting your EP to 1
Escaped Scav:
Event text has been edited to clarify that you will not stay out after dark if you kill the scav
Now gives a Medgoop Dispenser instead of a medkit
Build-a-Bomb Kit:
Now gives an appropriately leveled bomb if you already have 5 stacks of Grab & Go when it’s first crafted
Fixed an issue where Lvl 2 could uncraft itself
Fixed an issue where Lvl 2 could trigger infinitely on the same 5 stacks of Grab & Go
Store
Scav Diviner, Land Mine, Scrapper, and Crackler have been removed from the store
Delilah specific gear cards in the store cannot be purchased until Delilah herself has been unlocked
Bugs & Misc
Improvements to UI animations on title screen
Improvements to carousel behavior
Retaliate now correctly resolves after a monster’s attack is fully complete; this is primarily to address a bug where Dodge and Retaliate would not interact correctly
Story Mode should now only reward monsters the first time it’s completed
Source
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