WarpedSpace
Steam News 8 August 20259mo ago

WarpedSpace - Monthly Dev Report July 14 – August 8, 2025

🪐 WarpedSpace - Monthly Dev Report July 14 – August 8, 2025 🧠 AI & Hostile Upgrades Introduced new hostile variants, including advanced bunker/station turrets. Hostiles spawn behavior added for dynamic encounters (one…

Update log

Full WarpedSpace update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix11 additions11 changes2 removals
  • Gameplay
  • Performance
  • Workshop
  • UI and audio
  • Balance
  • Store
added🧠 AI & Hostile UpgradesIntroduced new hostile variants , including advanced bunker/station turrets.
added🧠 AI & Hostile UpgradesHostiles spawn behavior added for dynamic encounters (one creature so far)
changed🧠 AI & Hostile UpgradesFPS Hostiles are now tracked for better mission integration.
removed🧱 Advanced Base Building SystemMajor improvements to the Base Core and Advanced Build Tools : Base parts now include Triangle Floors , Arches , Beveled Floor & Wall Panels . Red Build Dots show contextually. Removed parts are now properly deregistered from base system. Solved a major issue blocking Advanced Base Building .
added🧱 Advanced Base Building SystemBuild Tool now: Includes new Steam Achievement Has bug fixes and slight performance improvements.
added🗂 Task System & ProgressionNew Task Types : Find a Research Item. Locate a Ship’s Primary Weapon. Build with the Tool. Perform Item Analysis.

🪐 WarpedSpace - Monthly Dev Report

July 14 – August 8, 2025

🧠 AI & Hostile Upgrades

  • Introduced new hostile variants, including advanced bunker/station turrets.

  • Hostiles spawn behavior added for dynamic encounters (one creature so far)

  • FPS Hostiles are now tracked for better mission integration.

🔐 Keycard & Door Access System

  • Doors now support keycard-based interactions:

    • Players must hold a key to unlock certain doors.

    • Keys are consumed upon use, adding tactical planning to exploration.

    • Keycards placed for testing across various Bunkers

🧱 Advanced Base Building System

  • Major improvements to the Base Core and Advanced Build Tools:

    • Base parts now include Triangle Floors, Arches, Beveled Floor & Wall Panels.

    • Red Build Dots show contextually.

    • Removed parts are now properly deregistered from base system.

    • Solved a major issue blocking Advanced Base Building.

  • Build Tool now:

    • Includes new Steam Achievement

    • Has bug fixes and slight performance improvements.

🗂 Task System & Progression

  • New Task Types:

    • Find a Research Item.

    • Locate a Ship’s Primary Weapon.

    • Build with the Tool.

    • Perform Item Analysis.

🔊 Immersion & Feedback Enhancements

  • Audio alerts added:

    • When oxygen is low or depleted.

    • Various 1-time notification were added

  • Improved:

    • UI prompts for scanning, tools, and interactions.

    • Status system cleanup to prevent redundant warnings.

  • "Boundary Message" now reflects Playtest / Demo

  • A few voice lines updated from Voice Actor

  • Various Ui elements were updated: first tasks list, tooltips etc

🛠 Tooling & Salvage Updates

  • Salvage Tool:

    • Optimized detection.

    • Fixed ghost object bug when fully salvaged.

  • Repair Tool:

    • Tiered repair capability.

    • eg. Restore camera drone to full health but ship to 80%

  • Mining Tool:

    • Schematic now discoverable via mining node scanning.

🧃 Survival Systems

  • Hydration:

    • More aspects coming online now with triggers warnings when low.

    • Including supporting gameplay

  • Water Purifier:

    • Is now craftable via the Build Tool

  • Hydration Pack:

    • Now craftable

  • Added Hydration Task as part of survival training

🧍‍♂️ Player Movement

  • Added Dash Mechanic: (Testing Phase)

    • Double-tap movement + boost = Dash.

    • Works in both EVA & FPS modes.

    • Includes SFX and prevents spam.

    • Player is invulnerable during dash.

🚀 Ship Systems

  • Ship Hull/Armor health now persists between sessions.

  • Ships in new games start with damaged hull (story element - your task as always is to repair it )

  • Damage VFX Added (to be improved)

  • New Flyable Ship with interior added as a Story Element.

  • Ship Storage:

    • Can now eject items into space.

    • Can no longer transfer items to player if it exceeds inventory volume.

🔄 Inventory & Resource Systems

  • Items now:

    • Show % bar and capacity values (e.g., 50 / 100).

    • Have individual max capacity limits.

    • Recycling items now reflects reduced returns or no return if applicable.

  • Inventory Transfer:

    • Cleaner separation between Placing and Ejecting items.

    • Bug fixes and volume enforcement.

🔥 Plasma Harvester System Expansion

  • Introduced systems related to Plasma Collection and Handling:

    • Plasma Harvester is now craftable via build tool

      • Placed over a vent will cause the harvester to produce Plasma Canisters

    • Plasma Canisters can now be:

      • Moveable via the Tractor Tool only (not hand-collectable)

      • Transferred into Base Storage via the Transfer Dock.

    • Transfer Dock is now:

      • Fully buildable using the Build Tool.

      • Integrated into the base system with visual and functional tracking.

With proper plasma containment

Source

Steam News / 8 August 2025

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