Full notes
Full Warped Universe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Compatibility
- Maps
Warped Universe changes
Fully customizable controls and keybindings!
We heard the feedback and adjusted, let us know if you see any other issues with this system. Now supports turn based as well.
Hint widgets show rebound keys
Fixed FOV settings
Changed to more obvious selection for check boxes
Fix Max FPS selector so you can no longer set to 1 and then its impossible to use.
Art\\User Interface
Added drop down selectors to several UI elements (still need left and right for controller support)
Added back arrow inside loadouts as well as double click now equips and goes back a menu
New wall psionic skill graphics for turn based and real time ground.
Added lots of highlights when you have selected a Void Siege to make it more obvious.
Level up bar animation speed up
Added sorting to sparks by type and rarity, shows many more sparks at once,
Removed starting equipment from inventory and sparks screens, but still there in loadouts
New gun reticle art pass, New art for rifle, shotgun, sniper and pistol.
System map can now open mission sector maps directly
Fixed loadout selector in mission menu
Added new visuals to system map to also help point to the most complete objectives.
Gameplay
Void Siege missions grant 2× base XP & roll loot with expanded rarity and higher upgrade odds.
Void Siege always is the first to display when opening a planet with an active siege.
Added quick mission kiosks and buttons in system map to help players more easily focus on the most complete system objectives.
Fixed Turn based Void Siege missions now counting kills.
Turn based now properly drops residuum on player deaths.
Sound
Ships have new boost, strafe and drift sounds
Added boost sound to turn based space maneuvers
Source
Changelog.gg summarizes and formats this update. How we read updates.
