Update log
Full Warped Universe update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Store
- UI and audio
- Gameplay
- Balance
- Fixes
Season System Map Progression
The Void fight back! There are now Void Sieges taking place on planets that players must defend or the facilities will be destroyed.
KOJU purchasing now allowed via the store
Nexus Pass and cosmetics can be unlocked.
Free KOJU now claimable via the Nexus Pass.
Art\\User Interface
Improved level of detail quality on ships.
Psionics now show the residuum cost and don’t let you cast if you don’t have enough.
Gameplay
2 new ground residuum maps.
All ground residuum and pylon maps now change based on the sector they are located in.
Improved enemy spawning in issues.
Customizable FOV setting for ground and space.
Improved turn based ground combat camera not always showing player on enemies correctly.
Sniper no longer has built in precision, the skill adds it instead.
Precision and Dodge now add +1 for every 3 points.
Turn based combat balance changes to make it less brutal at early levels.
Slightly turned back up the rate at which enemy ships spawn in space.
All abilities now correctly require residuum, all have working cooldowns, invisibility breaks on interact and other skill casts.
Fixed bug with loadouts duplicating.
Improved early station mission training to make sure its more obvious where to go.
Fixed numerous bugs and crashes thanks to all the submitted bug reports! Please keep sending them in and we will keep fixing.
Sparks now allow you to fine-tune their use by setting a maximum roll value that will keep too high of rolls from using up all your potential. Still burns the spark either way.
Real time heal now costs 50 Residuum and heals for 50% of your health.
Sound
Fixed Accurate void sound volume missing sound class and needed more natural attenuation.
Void chatter concurrency updated.
Ship weapon sound level adjustments.
Fixed dirt walk footsteps.
Updated large facility tank sounds/hums to be more 3d and "big" sounding.
Source
