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Steam News7 May 20263mo ago

Patch Notes for Build 465

Season System Map Progression Fixed an issue with the Season progressing too slowly. Super charged it for a bit to get it going, it will naturally slow down to expected progression after enough is unlocked.

In this update4

Full notes

Full Warped Universe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions8 changes3 removals
  • Maps
  • UI and audio
  • Gameplay
  • Events
  • Balance
fixedSeason System Map ProgressionFixed an issue with the Season progressing too slowly. Super charged it for a bit to get it going, it will naturally slow down to expected progression after enough is unlocked.
changedArt/User InterfaceCloak LODs now properly have cloth physics
addedArt/User InterfaceAdded correct invisibility status icon
fixedGameplayFixed issue causing hang on black screen for some users on first run
changedGameplayDifficulty rewards have been updated to depend more on Residuum based bonuses than free bonuses. Descriptions updated as well.
removedGameplayEsc no longer skips portal-in sequence causing issues.

Warped Universe changes

fixedFixed an issue with the Season progressing too slowly. Super charged it for a bit to get it going, it will naturally slow down to expected progression after enough is unlocked.
changedCloak LODs now properly have cloth physics
addedAdded correct invisibility status icon
fixedFixed issue causing hang on black screen for some users on first run
changedDifficulty rewards have been updated to depend more on Residuum based bonuses than free bonuses. Descriptions updated as well.

Season System Map Progression

  • Fixed an issue with the Season progressing too slowly. Super charged it for a bit to get it going, it will naturally slow down to expected progression after enough is unlocked.

Art/User Interface

  • Cloak LODs now properly have cloth physics

  • Added correct invisibility status icon

Gameplay

  • Fixed issue causing hang on black screen for some users on first run

  • Difficulty rewards have been updated to depend more on Residuum based bonuses than free bonuses. Descriptions updated as well.

  • Esc no longer skips portal-in sequence causing issues.

  • Mining residuum maps the asteroids no longer drop residuum

  • Mining maps added several more asteroids to find so players don’t run out.

  • Prismatic Refraction now correctly has a cooldown

  • Improved networking on Nexus Station

  • Enemy ships spawn slower in space to give a bit of a chance to catch your breath, head to your target locations before being attacked again.

  • In space all residuum drops from enemies also get markers to make it easier to find them.

  • You no longer have to get so close during the Station Tour missions to get to the next step.

  • Fixed a few holes in the station letting people get outside.

  • 2nd psionic skill now fires on right bumper when using a game pad

Sound

  • Improved issue with Singularity Pulse Sound and system notification sound

Source

Steam News / 7 May 2026

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