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Steam News12 August 20251y ago

Monthly Development Update - July 2025

This month has been all about momentum. Planets, missions, and the systems that tie it all together.

In this update1

Full notes

Full Warped Universe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Maps
  • UI and audio
  • Compatibility
changedThis month has been all about momentum. Planets, missions, and the systems that tie it all together. Our third Planet (official name incoming) is well underway, with fresh terrain, environmental effects, and some seriously mind-bending rocks and trees. Facility design is expanding fast, and our mission system is starting to feel fully alive..
addedPlayers will notice smoother targeting, better feedback, new HUD elements, and dynamic music shifts that respond to gameplay. We’ve also implemented mission loading screens, real-time death drops, and refined how Facilities rotate on the Mission Map.
changedMeanwhile, behind the scenes, we’ve been optimizing just about everything, from material meshes to how Facility maps stream in and out. Beamable now manages all mission and planet state data.
changedAnd of course, with gamescom 2025 on the horizon, we’ve been laying the groundwork for a big showing, tightening our GTM plan, while we prepare for our closed Beta launch.

Warped Universe changes

changedThis month has been all about momentum. Planets, missions, and the systems that tie it all together. Our third Planet (official name incoming) is well underway, with fresh terrain, environmental effects, and some seriously mind-bending rocks and trees. Facility design is expanding fast, and our mission system is starting to feel fully alive..
addedPlayers will notice smoother targeting, better feedback, new HUD elements, and dynamic music shifts that respond to gameplay. We’ve also implemented mission loading screens, real-time death drops, and refined how Facilities rotate on the Mission Map.
changedMeanwhile, behind the scenes, we’ve been optimizing just about everything, from material meshes to how Facility maps stream in and out. Beamable now manages all mission and planet state data.
changedAnd of course, with gamescom 2025 on the horizon, we’ve been laying the groundwork for a big showing, tightening our GTM plan, while we prepare for our closed Beta launch.

This month has been all about momentum. Planets, missions, and the systems that tie it all together. Our third Planet (official name incoming) is well underway, with fresh terrain, environmental effects, and some seriously mind-bending rocks and trees. Facility design is expanding fast, and our mission system is starting to feel fully alive..

Players will notice smoother targeting, better feedback, new HUD elements, and dynamic music shifts that respond to gameplay. We’ve also implemented mission loading screens, real-time death drops, and refined how Facilities rotate on the Mission Map.

Meanwhile, behind the scenes, we’ve been optimizing just about everything, from material meshes to how Facility maps stream in and out. Beamable now manages all mission and planet state data.

And of course, with gamescom 2025 on the horizon, we’ve been laying the groundwork for a big showing, tightening our GTM plan, while we prepare for our closed Beta launch.

Let’s get into it.

Source

Steam News / 12 August 2025

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