Hello SectorLords! Been crazy busy putting the polish and fleshing out the gameplay on Warp to Sector One for early access release after Steam Next Fest in June! What polish and what gameplay you might ask?
Full notes
Full Warp to Sector One update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello SectorLords! Been crazy busy putting the polish and fleshing out the gameplay on Warp to Sector One for early access release after Steam Next Fest in June! What polish and what gameplay you might ask? Well the demo gave you a slice of gameplay focusing on the core loop, trade, exploration, & combat. Well there is just so so so so much more to make this game an indepth rich experience, so between now and Next Fest/Early access, I will be frequently posting devlog updates and giving you a look at all the features that I've crammed into the full game that would just be too overwhelming to include in a demo!
What changed
0 fixes0 additions2 changes0 removals
Gameplay
Balance
changedHello SectorLords! Been crazy busy putting the polish and fleshing out the gameplay on Warp to Sector One for early access release after Steam Next Fest in June! What polish and what gameplay you might ask? Well the demo gave you a slice of gameplay focusing on the core loop, trade, exploration, & combat. Well there is just so so so so much more to make this game an indepth rich experience, so between now and Next Fest/Early access, I will be frequently posting devlog updates and giving you a look at all the features that I've crammed into the full game that would just be too overwhelming to include in a demo!
changedSpace is not empty, space is filled all sort of wonders and dangers! As you navigate your trade route or venture into uncharted space, you might chance upon one of the many sector events that has a chance of being triggered each time you visit. Some benign, some lucrative, some dangerous enough to cost you time, money and your ship! Here's just one of many that have been implemented.
Warp to Sector One changes
changedHello SectorLords! Been crazy busy putting the polish and fleshing out the gameplay on Warp to Sector One for early access release after Steam Next Fest in June! What polish and what gameplay you might ask? Well the demo gave you a slice of gameplay focusing on the core loop, trade, exploration, & combat. Well there is just so so so so much more to make this game an indepth rich experience, so between now and Next Fest/Early access, I will be frequently posting devlog updates and giving you a look at all the features that I've crammed into the full game that would just be too overwhelming to include in a demo!
changedSpace is not empty, space is filled all sort of wonders and dangers! As you navigate your trade route or venture into uncharted space, you might chance upon one of the many sector events that has a chance of being triggered each time you visit. Some benign, some lucrative, some dangerous enough to cost you time, money and your ship! Here's just one of many that have been implemented.
SECTOR INCIDENTS
Space is not empty, space is filled all sort of wonders and dangers! As you navigate your trade route or venture into uncharted space, you might chance upon one of the many sector events that has a chance of being triggered each time you visit. Some benign, some lucrative, some dangerous enough to cost you time, money and your ship! Here's just one of many that have been implemented.
Some Sector Incidents may have you make a choice or test your mettle and your ship against various challenges or avoid them completely (at a cost). Some may ask you to abandon your cargo run and escort a damaged passenger liner to safety. And this is just one feature of many!