In this update10
Full notes
Full Warmonium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
- UI and audio
- Balance
Warmonium changes
Patch notes for Warmonium V1.1.0.0:
We are thrilled to announce the launch of AI game modes in Warmonium. Prepare to test your skills and strategies against the toughest opponents yet. Test your custom maps or practice your deck strategies on the "Training Grounds". Simply choose your map and deck to begin.
For those who seek an even greater challenge, try Horde mode. Here, you will face waves of AI enemies that will push your skills to the limit. With each wave, the enemies get tougher, so be prepared for a battle of strategic thinking!
Some of the significant changes this week include the implementation of statistics backend for damage dealt and received, the addition of the level editor biome data section, the introduction of a spectator's ability to join a session and improvement in AI stability.
Complete list of changes from previous build (V1.0.3.2):
New Characters:
The following characters have been unlocked in the deck builder:
Daxious Stronghold
Commander Sheoak
D'ayne
Sketzado
Tooltip typo on Sketzado and incorrect statistics for Daxious will be hotfixed this week*
Character highlights, lore and strategy tips coming soon!
Spectator mode:
Ability to join a session. Spectate HUD. Spectator's only chat. Game timer, turn timer, banners, competitors names with their colors on spectate HUD. Combat report log for spectators.
Map editor:
Added Hex tile grid and boundary. Added Biome data section.
Gameplay improvements:
Total tiles moved figure statistic added. Adjusted all units movement speed to 1.5/7.
Bug fixes:
Fix horde mode 21 spawn round issue. Training Grounds will no longer display completed rounds. Fixed stable shift / unstable rift being able to teleporting onto spawn tiles. Fixed animate bones game stall. Fixed smokescreened ally unit disappearing bug when clicking on by ability. Fixed Thearc infinite attack bug. Fixed the issue with AI Thearc where it does not attack upwards / downwards (was a height limit issue). Fixed the bug with AI where Thearc was able to attack invisible / malfunctioning units with its range attack. Removed unwanted ethereal spawn tiles. Fixed AI units were able to walk on spawn tiles, now once they left the spawn zone they'll not be able to get in again. Fixed sacrifice targeting wrong unit (sometimes player unit) bug. Fixed warvisor freezing game bug. Fixed game breaking bug when using field mechanic on an AI warvisor. Fixed warshield. Fixed sacrifice 0 hp bug. Fixed AI thearc using enchanted inspiration when there's no affectable unit. Fixed tele hop (niche glitch, hopefully no one found this). Fixed missing tile that should've been the same height with other stone biome in Mt Warmon. Singleplayer endscreen showing 1 round more than actual, issue fixed. Endscreen (pvp/pve) stats section alignment modified. Endscreen from main menu stats section colors added to rows.
Source
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