Full notes
Full WARMACHINE: Tactics update
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What changed
- Gameplay
April 2017 Hotfix will be coming later this week to fix a couple minor issues. Announcements -Several pieces in the User Interface have been given a streamlined design and re-skin! Turn Timer, Combat Log, Mission Objectives, Enemy Targeting, Escape Menu, Confirmation Dialogs, OOT activations, Toolbox, and the Action Bar are all new and improved. Minimap has been removed. Balance Changes -No balance changes for this release. Fixed Bugs -Fixed a major bug that prevented Mac builds from loading. -Turn timer is now disabled in single player games. -Hotkeys are no longer disabled when tabbing between elements. -UI now correctly clarifies when an action is disallowed and why. -Private matches now have updated art and restored functionality. -Stormcall and Detonate Halfjack Mine no longer cause crashes. Known Issues -Lines drawn to targets in range are sometimes not drawn to all valid targets. -The Free Strike Warning message may appear incorrectly under certain circumstances. -A warjack's model may not despawn if killed while knocked down. -Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins. -Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware. -There are currently no Hotkey or Keybindings settings in the Options Menu. -Darius cannot deploy in ranked MP, this will be fixed in upcoming hotfix. -Alexia can sometimes cause a stuck activation when crafting thrall runes. -Currently overlapping old and new UI when deploying in No Man's Land campaign, this will be fixed in upcoming hotfix. -If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file. -Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.
Source
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