Full notes
Full WARMACHINE: Tactics update
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What changed
- Performance
Announcements -Issues with audio and video options spontaneously resetting have been fixed, but will require players to set their preferred settings upon loading this version. Balance Changes -No balance changes for this release. Fixed Bugs -The End Turn button now allows player to exit Darius's initial Out-Of-Turn activation when all his Half-Jacks are already in play. -Pressing Enter to execute an action no longer ends the unit's activation early after using only hotkeys to selection actions. -The Report Bugs button in the main menu now takes the player to the Steam Forums. -The Objectives panel is now visible by default in single player missions instead of the action log. -Mission 4 of Dark Seduction now has more clear objectives. -Mission 6 now requires fewer Cygnar allies to survive to complete the mission. -The game UI no longer appears over the Mission 2 ending motion comic. -The Continuous Effects panel no longer appears over the panel showing the stats of a targeted unit. -The Targeting panel now scales to smaller resolutions. -The Action panel has been increased in size for readability. -The Clean Up Dead Bodies option no longer causes Sprint to not grant extra movement. -Execute button no longer spawns Alexia's Risen, preventing them from spawning in invalid locations. Known Issues -A small memory leak is present during matches. Should be fixed by next patch. -A patrol of Cinerators in Mission 2 will not spawn if the player loads a save from the middle of the mission. -Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins. -Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware. -If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
Source
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