What changed
1 fix0 additions0 changes0 removals
fixedDark Seduction is LIVE! Here are your release notes. December 19 2017 Announcements -Dark Seduction has arrived! The long awaited tale of Haley and Deneghra is now available! -Captain Victoria Haley is now selectable for Multiplayer, Skirmish and Casual Quickmatch! -UI has been greatly touched up and improved with more art and smoother usability. -A New Action Camera now gives the player a cinematic, over-the-shoulder view when using ranged attacks and spells! -Issues with audio and video options spontaneously resetting have been fixed, but will require players to set their preferred settings upon loading this version. -All DLC is now rolled into the base game. -Game is incompatible with latest Mac OS update High Sierra and we will be discontinuing Mac support after this patch. Game will still run on Sierra OS. Balance Changes -No balance changes for this release. Fixed Bugs -Fixed an issue where pressing the Escape key in the Squad Constructor could cause the game to crash. -The Enter key will now execute any pending action and confirm focus allocation. -Units will no longer play weapon swings and holster animations at the wrong times. -Units now enter a melee-ready stance when targeted by ranged attacks. -Units no longer do idle 'fidget' animations when in melee or targeted by abilities. -Stormcallers now properly aim at targets. -A number of abilities now have proper 'preparing' and 'executing' animations. -Using assault on a diagonal path to a target no longer prevents the melee attack half of the assault to trigger. -Magnus's Foecleaver now properly auto-boosts damage. -Alexia's Death Magic abilities have more detailed tooltips. -Alexia's Craft Thrall now places the Thrall Warrior in the same square as the Risen it replaces, preventing Thralls from being placed on top of other units. -Fixed an issue where the game could become stuck after a client player used Alexia's Craft Thrall. -Daughters of the Flame should no longer get 3 attacks. -Godhead no longer damages units using the teleport spell to move. -Flashbang no longer affects warjacks. -Fixed an issue where Mage Sight would not remove stealth in some instances. -Fixed an issue where the admonition spell could place units inside the same square as another unit. -Restored the Iron Fang's Dash ability. -Removed the unusable "Drive: Boosted Attack" from the Man-O-Kovnik. -Spells should no longer be able to target destructible objects. -A warjack's model will now properly despawn if killed while knocked down. -Players can no longer interact with the map or UI directly behind the "Are You Sure" dialogue boxes, such as accidently placing a new movement destination while trying to confirm a run. -Restored and updated hotkeys, and all action buttons have their assigned hotkey visible on the button icon. -Players can once again left click and right click directly on warjacks to allocate and remove focus. -Updated the spell icons with an additional symbol to identify upkeep spells. -Made action category buttons darker when they contain no accessible actions. -Abilities that cost focus now have a blue focus symbol on their icon in the action bar. -There is now a separate window attached to the unit card that shows active effects, which can be dismissed and restored. -Fixed issue where the unit card would not be dismissed after deselecting a unit. -Spells that do not inflict damage no longer have an unnecessary boost damage panel players can put focus into. -Spells now specify in their description if they are offensive or defensive. -Fixed an issue where Lines drawn to targets in range would not always draw to all valid targets. -Fixed an issue where the UI would not grey out during an action or ability in high lag environments. -Fixed issues where the focus allocation screen would not scale correctly in different resolutions and different numbers of warjacks and upkeep effects. -The Combat Log and Objectives windows are now larger and entries should no longer appear cut-off in some situations. -Fixed issues in the Tutorial where the player could cancel sprint movement and allocate incorrect amounts of focus, which would block progression. -Fixed an issue where canceling the first movement of the tutorial would prevent you from moving at all and blocking progression. -Fixed an issue in Tutorial where ending turn too early would prevent progression through the tutorial. -Added additional safeguards to prevent matchmaking from failing to connect to players after multiple sessions. -Players can once again select to move a unit immediately after selecting them. -Tutorial Prompts are now less persistent, such as giving a prompt about an enemy warcaster's feat when they appear briefly in single player missions. -Fixed an issue where some character voices were not being affected by the Voice Volume audio setting. -Players can now use Shift+Tab to go to the previous selection or unit. -Unit cards can now be hidden by pressing the I key. -Combat Log can now be toggled with the L key. -Added definition for the term "Battlegroup" to the glossary. -Fixed an issue where all defeated units would not always appear correctly at the end of a Single Player Mission. -Fixed Warjack names not always being capitalized in the focus allocation screen. -Pressing Tab no longer causes dotted lines to cycle through the squad list. -The Toolbox now includes options to activate the Measuring Tool and the Chat Box. -Fixed a number of instances where the Chat Box would not appear or dismiss properly. -Fixed an issue where a white box would appear in place of a character's portrait during certain actions. -The Fullscreen option no longer resets to Windowed Fullscreen after leaving the options menu. -Auto Determine and Reset Defaults graphics options are now confirmed by pressing "Apply Changes" -Changes to options are now canceled by backing out of the options menu. -Fixed issues where audio and video settings could spontaneously reset. Known Issues -Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins. -Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware. -If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file. -Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.
WARMACHINE: Tactics changes
fixedDark Seduction is LIVE! Here are your release notes. December 19 2017 Announcements -Dark Seduction has arrived! The long awaited tale of Haley and Deneghra is now available! -Captain Victoria Haley is now selectable for Multiplayer, Skirmish and Casual Quickmatch! -UI has been greatly touched up and improved with more art and smoother usability. -A New Action Camera now gives the player a cinematic, over-the-shoulder view when using ranged attacks and spells! -Issues with audio and video options spontaneously resetting have been fixed, but will require players to set their preferred settings upon loading this version. -All DLC is now rolled into the base game. -Game is incompatible with latest Mac OS update High Sierra and we will be discontinuing Mac support after this patch. Game will still run on Sierra OS. Balance Changes -No balance changes for this release. Fixed Bugs -Fixed an issue where pressing the Escape key in the Squad Constructor could cause the game to crash. -The Enter key will now execute any pending action and confirm focus allocation. -Units will no longer play weapon swings and holster animations at the wrong times. -Units now enter a melee-ready stance when targeted by ranged attacks. -Units no longer do idle 'fidget' animations when in melee or targeted by abilities. -Stormcallers now properly aim at targets. -A number of abilities now have proper 'preparing' and 'executing' animations. -Using assault on a diagonal path to a target no longer prevents the melee attack half of the assault to trigger. -Magnus's Foecleaver now properly auto-boosts damage. -Alexia's Death Magic abilities have more detailed tooltips. -Alexia's Craft Thrall now places the Thrall Warrior in the same square as the Risen it replaces, preventing Thralls from being placed on top of other units. -Fixed an issue where the game could become stuck after a client player used Alexia's Craft Thrall. -Daughters of the Flame should no longer get 3 attacks. -Godhead no longer damages units using the teleport spell to move. -Flashbang no longer affects warjacks. -Fixed an issue where Mage Sight would not remove stealth in some instances. -Fixed an issue where the admonition spell could place units inside the same square as another unit. -Restored the Iron Fang's Dash ability. -Removed the unusable "Drive: Boosted Attack" from the Man-O-Kovnik. -Spells should no longer be able to target destructible objects. -A warjack's model will now properly despawn if killed while knocked down. -Players can no longer interact with the map or UI directly behind the "Are You Sure" dialogue boxes, such as accidently placing a new movement destination while trying to confirm a run. -Restored and updated hotkeys, and all action buttons have their assigned hotkey visible on the button icon. -Players can once again left click and right click directly on warjacks to allocate and remove focus. -Updated the spell icons with an additional symbol to identify upkeep spells. -Made action category buttons darker when they contain no accessible actions. -Abilities that cost focus now have a blue focus symbol on their icon in the action bar. -There is now a separate window attached to the unit card that shows active effects, which can be dismissed and restored. -Fixed issue where the unit card would not be dismissed after deselecting a unit. -Spells that do not inflict damage no longer have an unnecessary boost damage panel players can put focus into. -Spells now specify in their description if they are offensive or defensive. -Fixed an issue where Lines drawn to targets in range would not always draw to all valid targets. -Fixed an issue where the UI would not grey out during an action or ability in high lag environments. -Fixed issues where the focus allocation screen would not scale correctly in different resolutions and different numbers of warjacks and upkeep effects. -The Combat Log and Objectives windows are now larger and entries should no longer appear cut-off in some situations. -Fixed issues in the Tutorial where the player could cancel sprint movement and allocate incorrect amounts of focus, which would block progression. -Fixed an issue where canceling the first movement of the tutorial would prevent you from moving at all and blocking progression. -Fixed an issue in Tutorial where ending turn too early would prevent progression through the tutorial. -Added additional safeguards to prevent matchmaking from failing to connect to players after multiple sessions. -Players can once again select to move a unit immediately after selecting them. -Tutorial Prompts are now less persistent, such as giving a prompt about an enemy warcaster's feat when they appear briefly in single player missions. -Fixed an issue where some character voices were not being affected by the Voice Volume audio setting. -Players can now use Shift+Tab to go to the previous selection or unit. -Unit cards can now be hidden by pressing the I key. -Combat Log can now be toggled with the L key. -Added definition for the term "Battlegroup" to the glossary. -Fixed an issue where all defeated units would not always appear correctly at the end of a Single Player Mission. -Fixed Warjack names not always being capitalized in the focus allocation screen. -Pressing Tab no longer causes dotted lines to cycle through the squad list. -The Toolbox now includes options to activate the Measuring Tool and the Chat Box. -Fixed a number of instances where the Chat Box would not appear or dismiss properly. -Fixed an issue where a white box would appear in place of a character's portrait during certain actions. -The Fullscreen option no longer resets to Windowed Fullscreen after leaving the options menu. -Auto Determine and Reset Defaults graphics options are now confirmed by pressing "Apply Changes" -Changes to options are now canceled by backing out of the options menu. -Fixed issues where audio and video settings could spontaneously reset. Known Issues -Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins. -Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware. -If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file. -Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.
Dark Seduction is LIVE! Here are your release notes. December 19 2017 Announcements -Dark Seduction has arrived! The long awaited tale of Haley and Deneghra is now available! -Captain Victoria Haley is now selectable for Multiplayer, Skirmish and Casual Quickmatch! -UI has been greatly touched up and improved with more art and smoother usability. -A New Action Camera now gives the player a cinematic, over-the-shoulder view when using ranged attacks and spells! -Issues with audio and video options spontaneously resetting have been fixed, but will require players to set their preferred settings upon loading this version. -All DLC is now rolled into the base game. -Game is incompatible with latest Mac OS update High Sierra and we will be discontinuing Mac support after this patch. Game will still run on Sierra OS. Balance Changes -No balance changes for this release. Fixed Bugs -Fixed an issue where pressing the Escape key in the Squad Constructor could cause the game to crash. -The Enter key will now execute any pending action and confirm focus allocation. -Units will no longer play weapon swings and holster animations at the wrong times. -Units now enter a melee-ready stance when targeted by ranged attacks. -Units no longer do idle 'fidget' animations when in melee or targeted by abilities. -Stormcallers now properly aim at targets. -A number of abilities now have proper 'preparing' and 'executing' animations. -Using assault on a diagonal path to a target no longer prevents the melee attack half of the assault to trigger. -Magnus's Foecleaver now properly auto-boosts damage. -Alexia's Death Magic abilities have more detailed tooltips. -Alexia's Craft Thrall now places the Thrall Warrior in the same square as the Risen it replaces, preventing Thralls from being placed on top of other units. -Fixed an issue where the game could become stuck after a client player used Alexia's Craft Thrall. -Daughters of the Flame should no longer get 3 attacks. -Godhead no longer damages units using the teleport spell to move. -Flashbang no longer affects warjacks. -Fixed an issue where Mage Sight would not remove stealth in some instances. -Fixed an issue where the admonition spell could place units inside the same square as another unit. -Restored the Iron Fang's Dash ability. -Removed the unusable "Drive: Boosted Attack" from the Man-O-Kovnik. -Spells should no longer be able to target destructible objects. -A warjack's model will now properly despawn if killed while knocked down. -Players can no longer interact with the map or UI directly behind the "Are You Sure" dialogue boxes, such as accidently placing a new movement destination while trying to confirm a run. -Restored and updated hotkeys, and all action buttons have their assigned hotkey visible on the button icon. -Players can once again left click and right click directly on warjacks to allocate and remove focus. -Updated the spell icons with an additional symbol to identify upkeep spells. -Made action category buttons darker when they contain no accessible actions. -Abilities that cost focus now have a blue focus symbol on their icon in the action bar. -There is now a separate window attached to the unit card that shows active effects, which can be dismissed and restored. -Fixed issue where the unit card would not be dismissed after deselecting a unit. -Spells that do not inflict damage no longer have an unnecessary boost damage panel players can put focus into. -Spells now specify in their description if they are offensive or defensive. -Fixed an issue where Lines drawn to targets in range would not always draw to all valid targets. -Fixed an issue where the UI would not grey out during an action or ability in high lag environments. -Fixed issues where the focus allocation screen would not scale correctly in different resolutions and different numbers of warjacks and upkeep effects. -The Combat Log and Objectives windows are now larger and entries should no longer appear cut-off in some situations. -Fixed issues in the Tutorial where the player could cancel sprint movement and allocate incorrect amounts of focus, which would block progression. -Fixed an issue where canceling the first movement of the tutorial would prevent you from moving at all and blocking progression. -Fixed an issue in Tutorial where ending turn too early would prevent progression through the tutorial. -Added additional safeguards to prevent matchmaking from failing to connect to players after multiple sessions. -Players can once again select to move a unit immediately after selecting them. -Tutorial Prompts are now less persistent, such as giving a prompt about an enemy warcaster's feat when they appear briefly in single player missions. -Fixed an issue where some character voices were not being affected by the Voice Volume audio setting. -Players can now use Shift+Tab to go to the previous selection or unit. -Unit cards can now be hidden by pressing the I key. -Combat Log can now be toggled with the L key. -Added definition for the term "Battlegroup" to the glossary. -Fixed an issue where all defeated units would not always appear correctly at the end of a Single Player Mission. -Fixed Warjack names not always being capitalized in the focus allocation screen. -Pressing Tab no longer causes dotted lines to cycle through the squad list. -The Toolbox now includes options to activate the Measuring Tool and the Chat Box. -Fixed a number of instances where the Chat Box would not appear or dismiss properly. -Fixed an issue where a white box would appear in place of a character's portrait during certain actions. -The Fullscreen option no longer resets to Windowed Fullscreen after leaving the options menu. -Auto Determine and Reset Defaults graphics options are now confirmed by pressing "Apply Changes" -Changes to options are now canceled by backing out of the options menu. -Fixed issues where audio and video settings could spontaneously reset. Known Issues -Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins. -Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware. -If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file. -Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.