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Steam News27 September 20169y ago

Save/Load Hotfix Patch!

Sorry for the late announcement, if you didn't catch it, patch went live last week! Here are your notes: 22 September 2016 Announcements -Single-player and Skirmish matches can now be saved and loaded!

Full notes

Full WARMACHINE: Tactics update

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedSorry for the late announcement, if you didn't catch it, patch went live last week! Here are your notes: 22 September 2016 Announcements -Single-player and Skirmish matches can now be saved and loaded! -A warcaster's control range indicator now updates its position when a player is planning a move, allowing the player to preview its range before executing the move. Balance Changes -DoomReaver health reduced from 15 health to 13 health. Fixed Bugs -Subtitles should now be visible on the map screen between single player missions -Measuring tool no longer requires tons of mouse clicks to use. -Alexia's Raise Dead, Boost Damage and Boost Attack abilities no longer considered spells and should not be blocked by abilities that prevent spell casting. -Depth of Field setting has been fully removed to prevent excessive blur on lights. -Fixed an issue where the game could get stuck if Karchev's Ground Zero tried to push a unit with no room to move. -Explosivo can no longer be used with Combined Ranged Attacks. -Critical Freeze now properly applies the frozen visual effect. -Critical Shred and sustained attack now work properly when both are applied. -Units immune to magic can no longer be affected by spells via dispersal from a nearby valid spell target. -Tutorial updated with more visual cues to indicate where the player should go to activate bandit. -The Long Gunner's Dual Shot no longer works when a unit stands up from a knockdown. -Grab and Smash only activate off initial melee attacks. -Description for Soulless Escort Mage Static ability updated for better clarity. -Achievement "Bottled Lightning" removed and no longer required for 100% achievement. -Units with Out-of-Turn activations now have a more noticeable VFX to identify themselves. -User settings should no longer reset upon relaunching the game. -Critical Smite will now trigger from a weapon's other attacks as well as its basic attack. -Critical Smite now correctly appears on Rahn and Siege's unit cards. -Force Lock will no longer allow a charge attack's melee attack to be diverted to a new target. -Impending Doom now pulls units in automatically. -Polarity Shield now correctly makes the affected unit untargetable by slams. -Set Defense now correctly grants +1 Defense against charge attacks. -Renegade no longer requires 2 focus to charge. -Choir Hymns now list a range (RNG 3). -Spell Warded units are now correctly affected by AoE spells. -Long Gunner can no longer perform Dual Shot or Suppressive Fire after standing up. -Hydra's Grab and Smash now only triggers from initial attacks. -Lighting updated on all maps. Known Issues -Lines drawn to targets in range are sometimes not drawn to all valid targets. -The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit. -A warjack's model may not despawn if killed while knocked down. -The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys. -Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins. -Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware. -Rare crash may occur on certain GPU/hardware configurations. -There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu. -If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file. -Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

Sorry for the late announcement, if you didn't catch it, patch went live last week! Here are your notes: 22 September 2016 Announcements -Single-player and Skirmish matches can now be saved and loaded! -A warcaster's control range indicator now updates its position when a player is planning a move, allowing the player to preview its range before executing the move. Balance Changes -DoomReaver health reduced from 15 health to 13 health. Fixed Bugs -Subtitles should now be visible on the map screen between single player missions -Measuring tool no longer requires tons of mouse clicks to use. -Alexia's Raise Dead, Boost Damage and Boost Attack abilities no longer considered spells and should not be blocked by abilities that prevent spell casting. -Depth of Field setting has been fully removed to prevent excessive blur on lights. -Fixed an issue where the game could get stuck if Karchev's Ground Zero tried to push a unit with no room to move. -Explosivo can no longer be used with Combined Ranged Attacks. -Critical Freeze now properly applies the frozen visual effect. -Critical Shred and sustained attack now work properly when both are applied. -Units immune to magic can no longer be affected by spells via dispersal from a nearby valid spell target. -Tutorial updated with more visual cues to indicate where the player should go to activate bandit. -The Long Gunner's Dual Shot no longer works when a unit stands up from a knockdown. -Grab and Smash only activate off initial melee attacks. -Description for Soulless Escort Mage Static ability updated for better clarity. -Achievement "Bottled Lightning" removed and no longer required for 100% achievement. -Units with Out-of-Turn activations now have a more noticeable VFX to identify themselves. -User settings should no longer reset upon relaunching the game. -Critical Smite will now trigger from a weapon's other attacks as well as its basic attack. -Critical Smite now correctly appears on Rahn and Siege's unit cards. -Force Lock will no longer allow a charge attack's melee attack to be diverted to a new target. -Impending Doom now pulls units in automatically. -Polarity Shield now correctly makes the affected unit untargetable by slams. -Set Defense now correctly grants +1 Defense against charge attacks. -Renegade no longer requires 2 focus to charge. -Choir Hymns now list a range (RNG 3). -Spell Warded units are now correctly affected by AoE spells. -Long Gunner can no longer perform Dual Shot or Suppressive Fire after standing up. -Hydra's Grab and Smash now only triggers from initial attacks. -Lighting updated on all maps. Known Issues -Lines drawn to targets in range are sometimes not drawn to all valid targets. -The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit. -A warjack's model may not despawn if killed while knocked down. -The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys. -Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins. -Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware. -Rare crash may occur on certain GPU/hardware configurations. -There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu. -If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file. -Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

Source

Steam News / 27 September 2016

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