Update log
Full Warden of the Isles update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Balance
- Gameplay
Visuals & UI
New game-wide font All campaign and tutorial scenes re-laid-out to fit the new metrics.
Hover highlight overhauled. The old version washed out into a soft glow and completely broke on transparent objects like icons and banner cloth. The new outline reads as a crisp band on everything.
- Banner highlight in particularthe cloth used to be invisible to the outline and certain angles let it peek through itself. Both fixed - the outline now wraps the full banner cleanly.
Fireball gets its own tuned hover highlight.
Balance
Starting gold raised across all 9 campaign levels. Tutorials unchanged.
Cost rebalance applied across the board.
Workers cost 50 gold each.
AI & Gameplay Fixes
Workers no longer get stuck navigating around obstacles.
Tree-cutters now skip trees they can't actually reach, and won't stand frozen if their path stalls short of the trunk.
Builders no longer freeze near construction sites. Dropped close to a damaged building, or stalling on the way to one, the builder will now walk around to a different side and start working instead of just standing there.
Picking up a worker mid-build (or mid-chop) and dropping them no longer leaves their animation frozen on idle.
Melee and ranged units stop locking onto enemies they can't actually hit - they now switch to a different valid target.
Special priest unit no longer freezes whenever there's a damaged ally to heal.
Respawned units no longer slide around at full speed in an idle pose.
Audio
Softened the pitch variation on arrow / bolt / ballista hit sounds. Heavy combat no longer has the wobbly "out of tune" feel.
Source
