Update log
Full Warden of the Isles update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Compatibility
- Gameplay
- Fixes
- UI and audio
This is our biggest update yet. We've rebuilt major chunks of the game's core - rendering, VR, animation, performance, and combat - while squashing hundreds of bugs along the way. Here's what you'll notice.
🥽 VR Overhaul
Migrated from SteamVR to OpenXR for better compatibility and broader hardware support
Added Valve Index & Vive controller models with improved grip and trigger bindings
Snap turn and smooth locomotion with speed ramping for more comfortable movement
Tunnel vignette during movement to reduce motion sickness
Height-aware player so short and tall players both feel grounded
Fixes to hand positioning, throw direction, and grab accuracy
🥽 Quest Support (Coming Soon)
Full Oculus Quest build pipeline now in place — standalone Quest release coming down the line
🎨 A Fresh Coat of Paint
Rebuilt the entire rendering pipeline for better visuals and performance
Upgraded water, skyboxes, particle effects, and terrain shaders
Hands now cast proper shadows, even when transparent
🏃 Animation
Updated the way animations are handled under the hood for better performance and smoother unit visuals across the board
⚡ Performance
The game now runs noticeably smoother, especially in large battles
Faster scene loading
Smaller memory footprint and fewer hitches when spells or units spawn
⚔️ Smarter Combat
Grabbing an enemy now properly breaks their focus on your units — hand combat finally feels right
Your army now spreads attacks across multiple enemies instead of everyone piling on one target
Workers reliably path to trees and resource buildings
Dead units no longer block the living or freeze on weird poses
Fixed a long list of unit AI quirks
💥 Spells & Effects
Fireball now reliably damages what it hits, with a tuned radius
Anfad's heal hits much harder — she's a real force now
Fast projectiles no longer phase through targets
🎭 Levels & Tutorials
Polish pass on Final Showdown, Plague, Battle With The Elements, Elven Wood, and the Dark Elves level
Retuned wave pacing in Elven Wood for a more tactical feel
Fixed tutorial text, tutorial voice-over, and moved tutorial units closer to the village
🖥️ UI
Fixed the Townhall UI
Lowered the Building UI for better VR readability
Proper fade transitions between levels and back to the menu — no more jarring cuts
New logo, splash screen, and a progress reset button
🔊 Audio
Fixed missing spawn sounds and missing splash when throwing units in water
Consistent intro audio across all levels
Cavalry audio now routes through the correct mix
💾 Save System
Rebuilt the save system to be more robust and future-proof
Added automatic rolling backups so your progress is protected
🧹 Under the Hood
Hundreds of bug fixes, crash fixes, and stability improvements
Cleaned up legacy systems to make room for upcoming content
This update is a huge step forward in stability and performance, and lays the groundwork for upcoming content and a future Quest release. Thank you for your patience and passion - we couldn't build this game without you. 💬 We'd love your feedback! Drop your thoughts, bug reports, and suggestions in the Steam community hub - what you'd like to see next, what's working well, what still needs love. Every bit of feedback shapes where Warden of the Isles goes from here.
See you on the battlefield, Wardens. ⚔️
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