Update log
Full Warden of the Isles update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Events
New Feature: Quick height adjustment
Dedicated to Slappy - thanks for the suggestion.
You can now raise and lower your in-world height without opening the menu:
Y button on the left controller -> step up
X button on the left controller -> step down
Each press moves you one step, same size and same limits as the Up/Down buttons in the player menu. One press = one step (holding doesn't repeat). With the comfort vignette on (default), a quick fade hides the move like a teleport. If you've turned the vignette off in settings, the change is instant.
Works on Quest / Oculus Touch, Valve Index, Windows Mixed Reality, Vive Cosmos, Pico, and other modern controllers. If your controller doesn't have two face buttons on the left side (legacy HTC Vive wand), the binding stays off and the menu Up/Down buttons still work as before.
Bug fixes
Worker heal stops working after the first cast per level. Heal would play its sound but no HP change. Pooled heal effects were carrying state from a previous cast and silently rejecting every later trigger. Now resets cleanly on every cast - and the same fix went out for all the other spell effects that shared the bug shape (damage, repair, raise dead, blizzard, ice shield).
Earth Golems on Battle with the Elements spawn frozen. Pre-placed golems sat as inert rocks, didn't move, and survived being thrown into water. Later spawns worked. The default animation was pointing at the wrong clip, skipping the event that activates the unit.
Some enemies invisible to troops and towers until picked up. Reproducible on Built to be Broken (right away) and Friendly Neighborhood (after the first settlement). Workaround used to be grabbing the enemy and dropping them - now you don't need to. Caused by a flag carrying over from a previous life when an enemy drowned and respawned.
Thanks for the bug reports - keep them coming.
Source
