Warden of the Isles
Steam News 12 May 20269d ago

Warden of the Isles — Update (May 2026)

Three weeks of work since the last patch. Here's what's new: New legion command system - banners, stances (Stay Near / Search & Destroy), rotatable placement with live formation preview, and legion-mates that come to ea…

Update log

Full Warden of the Isles update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions2 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
addedThree weeks of work since the last patch. Here's what's new:
addedNew legion command system - banners, stances (Stay Near / Search & Destroy), rotatable placement with live formation preview, and legion-mates that come to each other's aid.
addedNew building art - the player's buildings have been redone with fresh models and cleaner silhouettes.
changedPerformance pass - all unit animations migrated to baked mesh animation, instanced tree rendering, batched combat broadcasts, and a long list of allocation cuts. Smoother frame times across the board, especially in big fights.
removedSmoother loading screens - proper bar fill, deferred activation, and the intro voice-over no longer talks over the fade.
changedPolish - game pauses on focus loss, can't fall through terrain, no more thumbstick-overshoot snap-turns, tower threat tuning, building UI proximity tightened.

Three weeks of work since the last patch. Here's what's new:

  • CosmeticNew legion command systembanners, stances (Stay Near / Search & Destroy), rotatable placement with live formation preview, and legion-mates that come to each other's aid.
  • CosmeticNew building artthe player's buildings have been redone with fresh models and cleaner silhouettes.
  • CosmeticVR comfort togglessnap vs smooth turning and the comfort vignette can now be turned on/off in settings.
  • CosmeticSmarter unit AIbetter target priority, builders/woodcutters spread across work sites, no more pathing into walls or ping-ponging between targets.
  • CosmeticBig combat fixesMage/Priest/Necromancer/FireGolem animations and spells, pooled units coming back broken, a food-capacity bug that silently inflated your unit cap, and dozens more.
  • Performance pass - all unit animations migrated to baked mesh animation, instanced tree rendering, batched combat broadcasts, and a long list of allocation cuts. Smoother frame times across the board, especially in big fights.

  • CosmeticSmoother loading screensproper bar fill, deferred activation, and the intro voice-over no longer talks over the fade.
  • CosmeticPolishgame pauses on focus loss, can't fall through terrain, no more thumbstick-overshoot snap-turns, tower threat tuning, building UI proximity tightened.

Thanks for playing - bug reports and feedback always welcome.

Source

Steam News / 12 May 2026

Open original