Full notes
Full Warcube update
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What changed
- Compatibility
- Balance
- UI and audio
- Gameplay
- Fixes
Warcube changes
TL;DR GIFLOG
Belendir's Crown + Archer Update!
Introducing Belendir's Crown. A fort deep within Warling territory that was pivotal in delaying the Redkin invasion. Captain Belendir, a famous marksman, was said to have held off the enemy with his small contingent of forces for 6 days, only falling when the entire garrison had run out of ammo.
Beta Feedback Info!
If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here! Nice to finally wrap up one of the new locations! There's a couple more coming soon too :) I've also been hard at work on siege mode, and will hope to have people testing it out soon(tm)! :P ***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***
0.2.3v4 - 06/22/2018
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New Location!
'Belendir's Crown' - formerly Hillcamp now out of Beta! :D
Improved Archers!
Archers are now much better at their jobs :P with improved accuracy, and the ability to now arc their projectiles :D this was all made by possible by the incredibly talented Ryan DowlingSoka, so be sure to say thanks to him on Twitter :D https://twitter.com/ryandowlingsoka
Chiefs/Captains
Introducing captains! Or errr... chiefs? I don't know, tell me what you think they should be called :P basically, kill these units and their surrounding units will be thrown into a panic. Super fun to watch :D
New Dialogue Boxes!
So I'm just starting to role these out, and will need to swap lots of the older ones. Using these will allow me to start also doing localization AND I think will just overall be better moving forward. You can press 'F' when in range to continue to the next page, or 'V' to go back :)
Platforming Elements
Introducing a new sort of platforming element! I'm calling them flipboards right now, but if you have a better name/idea for how they should look, definitely give a shout :) you can find them in the new location somewhere special ;)
Enemy Alarm Sounders!
Enemies will now try and sound an alarm when they spot you! (if ones nearby)
Barracks Doors
In Saltpeat village you'll find a new type of enemy alarm spawner! It's a barracks door! :D these will constantly spawn units until destroyed :)
Mo0r improvements
Versioning, updated my silly versioning to something that makes more sense! :P
PLAYER, are now invincible during cinematics.
Hill Camp, NPC with dialogue + end cinematic and more set decorating.
GUI, added exit confirmation to main screen instead of auto-exit @Myriad @Dartel
AI, units that dont see you and are melee attacked will now turn to fight you! @everyone
Dynamic Battle, added grass.
Input, any button now skips intro cinematic.
Quest Manager, I started working on a quest manager, nothing visual to see yet, but soon! It's working on stuff behind the scenes ;)
Experience System, I blocked in an exp system, nothing fancy yet, but you can track your exp in the character menu!
Early Access Intro, now tracking things behind the scenes ;)
Saltpeat Village, fixed looping objective
Source
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