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Steam News22 June 20188y ago

Belendir's Crown + Archer Update! - 0.2.3v4

TL;DR GIFLOG Belendir's Crown + Archer Update! Introducing Belendir's Crown. A fort deep within Warling territory that was pivotal in delaying the Redkin invasion.

Full notes

Full Warcube update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions7 changes0 removals
  • Compatibility
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
addedBeta Feedback Info!If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here! Nice to finally wrap up one of the new locations! There's a couple more coming soon too :) I've also been hard at work on siege mode, and will hope to have people testing it out soon(tm)! :P ***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***
changedNew Location!'Belendir's Crown' - formerly Hillcamp now out of Beta! :D
changedImproved Archers!Archers are now much better at their jobs :P with improved accuracy, and the ability to now arc their projectiles :D this was all made by possible by the incredibly talented Ryan DowlingSoka, so be sure to say thanks to him on Twitter :D https://twitter.com/ryandowlingsoka
changedNew Dialogue Boxes!So I'm just starting to role these out, and will need to swap lots of the older ones. Using these will allow me to start also doing localization AND I think will just overall be better moving forward. You can press 'F' when in range to continue to the next page, or 'V' to go back :)
addedPlatforming ElementsIntroducing a new sort of platforming element! I'm calling them flipboards right now, but if you have a better name/idea for how they should look, definitely give a shout :) you can find them in the new location somewhere special ;)
changedEnemy Alarm Sounders!Enemies will now try and sound an alarm when they spot you! (if ones nearby)

Warcube changes

addedIf you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here! Nice to finally wrap up one of the new locations! There's a couple more coming soon too :) I've also been hard at work on siege mode, and will hope to have people testing it out soon(tm)! :P ***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***
changed'Belendir's Crown' - formerly Hillcamp now out of Beta! :D
changedArchers are now much better at their jobs :P with improved accuracy, and the ability to now arc their projectiles :D this was all made by possible by the incredibly talented Ryan DowlingSoka, so be sure to say thanks to him on Twitter :D https://twitter.com/ryandowlingsoka
changedSo I'm just starting to role these out, and will need to swap lots of the older ones. Using these will allow me to start also doing localization AND I think will just overall be better moving forward. You can press 'F' when in range to continue to the next page, or 'V' to go back :)
addedIntroducing a new sort of platforming element! I'm calling them flipboards right now, but if you have a better name/idea for how they should look, definitely give a shout :) you can find them in the new location somewhere special ;)

TL;DR GIFLOG

Belendir's Crown + Archer Update!

Introducing Belendir's Crown. A fort deep within Warling territory that was pivotal in delaying the Redkin invasion. Captain Belendir, a famous marksman, was said to have held off the enemy with his small contingent of forces for 6 days, only falling when the entire garrison had run out of ammo.

Beta Feedback Info!

If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here! Nice to finally wrap up one of the new locations! There's a couple more coming soon too :) I've also been hard at work on siege mode, and will hope to have people testing it out soon(tm)! :P ***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***

0.2.3v4 - 06/22/2018

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New Location!

'Belendir's Crown' - formerly Hillcamp now out of Beta! :D

Improved Archers!

Archers are now much better at their jobs :P with improved accuracy, and the ability to now arc their projectiles :D this was all made by possible by the incredibly talented Ryan DowlingSoka, so be sure to say thanks to him on Twitter :D https://twitter.com/ryandowlingsoka

Chiefs/Captains

Introducing captains! Or errr... chiefs? I don't know, tell me what you think they should be called :P basically, kill these units and their surrounding units will be thrown into a panic. Super fun to watch :D

New Dialogue Boxes!

So I'm just starting to role these out, and will need to swap lots of the older ones. Using these will allow me to start also doing localization AND I think will just overall be better moving forward. You can press 'F' when in range to continue to the next page, or 'V' to go back :)

Platforming Elements

Introducing a new sort of platforming element! I'm calling them flipboards right now, but if you have a better name/idea for how they should look, definitely give a shout :) you can find them in the new location somewhere special ;)

Enemy Alarm Sounders!

Enemies will now try and sound an alarm when they spot you! (if ones nearby)

Barracks Doors

In Saltpeat village you'll find a new type of enemy alarm spawner! It's a barracks door! :D these will constantly spawn units until destroyed :)

Mo0r improvements

  • Versioning, updated my silly versioning to something that makes more sense! :P

  • PLAYER, are now invincible during cinematics.

  • Hill Camp, NPC with dialogue + end cinematic and more set decorating.

  • GUI, added exit confirmation to main screen instead of auto-exit @Myriad @Dartel

  • AI, units that dont see you and are melee attacked will now turn to fight you! @everyone

  • Dynamic Battle, added grass.

  • Input, any button now skips intro cinematic.

  • Quest Manager, I started working on a quest manager, nothing visual to see yet, but soon! It's working on stuff behind the scenes ;)

  • Experience System, I blocked in an exp system, nothing fancy yet, but you can track your exp in the character menu!

  • Early Access Intro, now tracking things behind the scenes ;)

  • Saltpeat Village, fixed looping objective

Source

Steam News / 22 June 2018

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