What changed
0 fixes3 additions1 change0 removals
addedFirst off, thank you for being SO patient with me ๐As some of you may know, apart from life being it's usual busy (the joke is that I have like 3,348 kids by now lol) the game has been getting a huge restructuring. Like we're talking a complete foundational rebuild. This doesn't mean like crazy new graphics or anything like that, but more the *base* that the game is built on is getting changed. It's a bit like moving a house that's already been built. Which is especially tricky with a game like Warcube, that has almost 3 years of work and updates. But I feel (and some recent reviews certain support) that the game where it stands is broken. So my plan is to see if I can currently pause purchases of the game, and anyone who would like to take advantage of Steam's return policy won't offend me at all, I totally get it and would encourage you to ๐ and if you have the game, don't worry you'll still be able to play it and will get first access to the Warcube revamp!
addedFirst off, thank you for being SO patient with me ๐But don't get me wrong, I don't say this as an excuse, but a genuine reason as to why many of the reported bugs are starting to stack up. I'm definitely stretched more than thin between maintaining the old foundation, and building the new one. And if I'm being honest, like you, I'm way more excited in life about the future than the past ๐ (except when it comes to medieval stuff, I think current life could use a lot more trebuchets in it nowadays! Scifi trebuchets for the win!)
addedThe new version of Warcube is going to play very similar and yet different than the current version.Worry not, the beloved slow motion epic combat and charming yells of your troops in battle is staying. But the sprawling world map currently in the game will be retired, and in it's place will be a new more manageable map that can be interacted with in more fun and meaningful ways. In addition, the game will become much more of a roguelite than it is currently, with replayability and being put into cool combat scenarios a key feature. And as everyone knows, I'm a huge fan of easter eggs and surprising people, so there will be plenty of things to discover ๐
changedAnother important reason the game is pausedis that I have a some super fun projects in the works which I'm lucky to have more development support on than Warcube. Working on these projects helps me get better at working on Warcube . For example so far it's given me a chance to work on things like mission structure, special moves, localization, upgrading things in general, and customization! Which we can all agree are super great things I've struggled with integrated into Warcube across Early Access so far. And of course while a lot can change, unofficially I think it's only fair that people who have already purchased Warcube
Warcube changes
addedAs some of you may know, apart from life being it's usual busy (the joke is that I have like 3,348 kids by now lol) the game has been getting a huge restructuring. Like we're talking a complete foundational rebuild. This doesn't mean like crazy new graphics or anything like that, but more the *base* that the game is built on is getting changed. It's a bit like moving a house that's already been built. Which is especially tricky with a game like Warcube, that has almost 3 years of work and updates. But I feel (and some recent reviews certain support) that the game where it stands is broken. So my plan is to see if I can currently pause purchases of the game, and anyone who would like to take advantage of Steam's return policy won't offend me at all, I totally get it and would encourage you to ๐ and if you have the game, don't worry you'll still be able to play it and will get first access to the Warcube revamp!
addedBut don't get me wrong, I don't say this as an excuse, but a genuine reason as to why many of the reported bugs are starting to stack up. I'm definitely stretched more than thin between maintaining the old foundation, and building the new one. And if I'm being honest, like you, I'm way more excited in life about the future than the past ๐ (except when it comes to medieval stuff, I think current life could use a lot more trebuchets in it nowadays! Scifi trebuchets for the win!)
addedWorry not, the beloved slow motion epic combat and charming yells of your troops in battle is staying. But the sprawling world map currently in the game will be retired, and in it's place will be a new more manageable map that can be interacted with in more fun and meaningful ways. In addition, the game will become much more of a roguelite than it is currently, with replayability and being put into cool combat scenarios a key feature. And as everyone knows, I'm a huge fan of easter eggs and surprising people, so there will be plenty of things to discover ๐
changedis that I have a some super fun projects in the works which I'm lucky to have more development support on than Warcube. Working on these projects helps me get better at working on Warcube . For example so far it's given me a chance to work on things like mission structure, special moves, localization, upgrading things in general, and customization! Which we can all agree are super great things I've struggled with integrated into Warcube across Early Access so far. And of course while a lot can change, unofficially I think it's only fair that people who have already purchased Warcube
Hiya friends! It's been far too long since a post or update on Warcube, so let's talk! ๐
First off, thank you for being SO patient with me ๐
It really does mean a lot to me. Warcube is truly on my mind. I think about it every day, and I really want to finish it, and have every motivation to continue and do so. But development is officially on pause for right now.
As some of you may know, apart from life being it's usual busy (the joke is that I have like 3,348 kids by now lol) the game has been getting a huge restructuring. Like we're talking a complete foundational rebuild. This doesn't mean like crazy new graphics or anything like that, but more the *base* that the game is built on is getting changed. It's a bit like moving a house that's already been built. Which is especially tricky with a game like Warcube, that has almost 3 years of work and updates. But I feel (and some recent reviews certain support) that the game where it stands is broken. So my plan is to see if I can currently pause purchases of the game, and anyone who would like to take advantage of Steam's return policy won't offend me at all, I totally get it and would encourage you to ๐ and if you have the game, don't worry you'll still be able to play it and will get first access to the Warcube revamp!
But don't get me wrong, I don't say this as an excuse, but a genuine reason as to why many of the reported bugs are starting to stack up. I'm definitely stretched more than thin between maintaining the old foundation, and building the new one. And if I'm being honest, like you, I'm way more excited in life about the future than the past ๐ (except when it comes to medieval stuff, I think current life could use a lot more trebuchets in it nowadays! Scifi trebuchets for the win!)
The new version of Warcube is going to play very similar and yet different than the current version.
Worry not, the beloved slow motion epic combat and charming yells of your troops in battle is staying. But the sprawling world map currently in the game will be retired, and in it's place will be a new more manageable map that can be interacted with in more fun and meaningful ways. In addition, the game will become much more of a roguelite than it is currently, with replayability and being put into cool combat scenarios a key feature. And as everyone knows, I'm a huge fan of easter eggs and surprising people, so there will be plenty of things to discover ๐
And if you're ever wondering what the status of the game is
you can always head over to iswarcubeupdatingsoonornot.com to see!
Another important reason the game is paused
is that I have a some super fun projects in the works which I'm lucky to have more development support on than Warcube. Working on these projects helps me get better at working on Warcube. For example so far it's given me a chance to work on things like mission structure, special moves, localization, upgrading things in general, and customization! Which we can all agree are super great things I've struggled with integrated into Warcube across Early Access so far. And of course while a lot can change, unofficially I think it's only fair that people who have already purchased Warcube