HomeGamesUpdatesPricingMethodology
Steam News24 May 20188y ago

Dynamic Battles + Beta Location Updates- 0.0.21v4

TL;DR GIFLOG Dynamic Battle System!! I've got another pretty exciting update coming your way! :) introducing a dynamic battle map! If you've played other skirmish/RTS games then this will look familiar to you.

Full notes

Full Warcube update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes6 additions10 changes0 removals
  • Maps
  • Compatibility
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
addedDynamic Battle System!!I've got another pretty exciting update coming your way! :) introducing a dynamic battle map! If you've played other skirmish/RTS games then this will look familiar to you. Basically your spawn point in the battle is dynamically generated and so is the enemy's. This is just the first iteration of this, I'd like to have it change depending on what geographic features you're by on the map, and also add a better way to see/scout the enemy. My first though was some sort of first person view? Let me know what you think!
changedDynamic Battle System!!I've been cranking along and getting a LOT more done than I hoped :) a huge part of this is from people submitting feedback on the Beta Locations :D I'm continually working on Siege Mode and (hopefully) will be ready to have some testing on it later this month/early next month. So keep an ear out :) thanks to everyone who's been giving me feedback through the in-game form, definitely feel free to revisit the beta locations I've updated and send along more! :D Also on a random note, here is a picture of a goose that keeps coming to visit our house deck... scares the crap out of us while eating dinner every now and then :P
changedDynamic Battle SpawnHere's a few WIP GIFS I took while creating the system!
addedFort Rebelwood (BETA)Introducing Fort Rebelwood! A new beta location that's somewhat close to being done, be sure to give it a few plays and let me know what you think! (either here, the feedback form in game, or Discord!)
fixedFort Rebelwood (BETA)Swellow Village/Creek Colony, fixed scenario looping/resetting
fixedFort Rebelwood (BETA)Saltpeat Village, fixed scenario looping/resetting, added alternate ways in.

Warcube changes

addedI've got another pretty exciting update coming your way! :) introducing a dynamic battle map! If you've played other skirmish/RTS games then this will look familiar to you. Basically your spawn point in the battle is dynamically generated and so is the enemy's. This is just the first iteration of this, I'd like to have it change depending on what geographic features you're by on the map, and also add a better way to see/scout the enemy. My first though was some sort of first person view? Let me know what you think!
changedI've been cranking along and getting a LOT more done than I hoped :) a huge part of this is from people submitting feedback on the Beta Locations :D I'm continually working on Siege Mode and (hopefully) will be ready to have some testing on it later this month/early next month. So keep an ear out :) thanks to everyone who's been giving me feedback through the in-game form, definitely feel free to revisit the beta locations I've updated and send along more! :D Also on a random note, here is a picture of a goose that keeps coming to visit our house deck... scares the crap out of us while eating dinner every now and then :P
changedHere's a few WIP GIFS I took while creating the system!
addedIntroducing Fort Rebelwood! A new beta location that's somewhat close to being done, be sure to give it a few plays and let me know what you think! (either here, the feedback form in game, or Discord!)
fixedSwellow Village/Creek Colony, fixed scenario looping/resetting

TL;DR GIFLOG

Dynamic Battle System!!

I've got another pretty exciting update coming your way! :) introducing a dynamic battle map! If you've played other skirmish/RTS games then this will look familiar to you. Basically your spawn point in the battle is dynamically generated and so is the enemy's. This is just the first iteration of this, I'd like to have it change depending on what geographic features you're by on the map, and also add a better way to see/scout the enemy. My first though was some sort of first person view? Let me know what you think!

I've been cranking along and getting a LOT more done than I hoped :) a huge part of this is from people submitting feedback on the Beta Locations :D I'm continually working on Siege Mode and (hopefully) will be ready to have some testing on it later this month/early next month. So keep an ear out :) thanks to everyone who's been giving me feedback through the in-game form, definitely feel free to revisit the beta locations I've updated and send along more! :D Also on a random note, here is a picture of a goose that keeps coming to visit our house deck... scares the crap out of us while eating dinner every now and then :P

***I'm currently having an issue with my mac-build, working hard and will hopefully have a fix within a couple days***

0.0.21.v4 - 05/24/2018

-----

Dynamic Battle Spawn

Here's a few WIP GIFS I took while creating the system!

Fort Rebelwood (BETA)

Introducing Fort Rebelwood! A new beta location that's somewhat close to being done, be sure to give it a few plays and let me know what you think! (either here, the feedback form in game, or Discord!)

  • Swellow Village/Creek Colony, fixed scenario looping/resetting

  • Saltpeat Village, fixed scenario looping/resetting, added alternate ways in.

  • The Pit, blocked in enemies and NPC camps as well as pit bottom.

  • Facet Company - Mercenary Camp, fixed some collision issues.

  • Warling Training Camp, refined horse track, added ruins/env.

  • Fort Rebelwood, added alternate scenarios, interior keep and gates.

  • Target health meter now updates if its taken damage since you last hit it.

Hillcamp

I've added some new areas to Hillcamp based off feedback and am working on a fun boulder system! :D

  • MAP, *think* I fixed randomly falling into the water when camping.@Dartel

  • BETA, now villages should get reset if they are BETA as well.

  • GUI, fixed GIFWIKI not reshowing pause menu after pressing the 'x' button! @BlueNXT

  • GUI, fixed shields being selected on knights

  • INPUT, fixed skeleton armor unlock @Myriad

  • LVL, Swellow Village, fixed water seam @Dartel

  • LVL, Swellow Village, added water damage! @Dartel

  • LVL, Hill Camp, rebaked navmesh @Hat

  • UNIT, fixed allies that were set to hold position no longer responding to orders.

DEBUG

  • MAP - can reset individual locations from within the location menu now.

  • MAP - tap 'H' to get a readout of all your props current states and locations!

  • MAP - prop reset *should* now work if your props were floating in Oblivion

  • GUI, ammo when swapping units on hand isnt accurate

  • MAP, army units clip through map.

  • CAM, clipping with tall structures + buildings.

  • Arena

Source

Steam News / 24 May 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.