Full notes
Full Warbox update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
Engine update to Unreal Engine 5.1.1
NEW CONTENT
MELEE COMBAT
This has been a much needed addition. AI will no longer run at eachother and stand next to eachother in a staring contest.
- Characters receiving blunt damage will have a negative effect on their "Conscious Level"
- Characters can be knocked unconscious from blunt damage
- Characters can wake back up from being knocked out
- Blunt damage to the head causes increased loss of "Conscious level"
NIGHT VISION
WORK IN PROGRESS
Added Night Vision (For now only available using IHPS+IVAS)
Added NVG keybind
CUSTOMIZATION
Added ATACS-FG
Added IHPS Helmet
Added IHPS Helmet Covered
Added IVAS
MEDICAL SYSTEM
WORK IN PROGRESS
This system has taken a huge amount of development time compared to all other features. There are many different values and aspects I need to balance and consider for this system. IT IS NOT FINISHED.
Player can apply self aid
Player can work as a medic to help wounded
AI can apply self aid
AI can work as a medic to help wounded
Added Tourniquet Self use animations for all limbs
Added Bandage Self Use Head animation
Added Gauze Self Use Lower Body animation
Added Morphine Self Use animation
Added Analgyn Self Use animation
Added Tourniquet Lines (American_01, Filippino_01)
Added Morphine Lines (American_01, Filippino_01)
Added Oxygen Value
Added Conscience Value
Added Pain Value
NEW CHANGES
Replaced Combat Boots for Higher Quality Model
Adjusted Kiver RSP Cover default camo to ATACS-FG
Adjusted Base Ball cap default camo to ATACS_FG
BUGFIXES
Fixed Combat Pants variants not working
Fixed CombatPants Geometry Clipping along the knees
Fixed Cargo Pants
Fixed Modern KneePad Pants (Tactical Jeans V2)
Fixed Regular KneePad Pants (Tactical Jeans V1)
Fixed 6B47 Helmet Shine
OPTIMIZATION
Removed a few unused files
Source
Changelog.gg summarizes and formats this update. How we read updates.
