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Steam News23 July 20223y ago

War of the Worlds - 20 Minutes of New Gameplay (Development Update)

https://www.youtube.com/watch?v=iUd1wQ4FHTU (Exclusive discord development live streams & early access to videos) Patreon: https://www.patreon.com/flipswitchgames Discord Community: https://discord.

Full notes

Full War of the Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
changedIn this month’s development progress video we go over the latest features implemented as well as many changes and improvements made to many other aspects of the game. I love to hear your suggestions and ideas to improve the game and make it more immersive.
addedImprovements to the machines include new forcefield effects, completely reworked and redesigned tentacles that sway with the tripod, can pickup and toss vehicles, work more reliably, and look and run smoother.
changedThe environment has gotten a big touch up. Volumetric fog and lighting has been improved to obscure the distance for mystery of what lies ahead and to unload unnecessary objects and areas for performance optimization.
addedMilitary AI has been added that engage the tripods whenever they approach, they will also pursue and do their best to delay the advance of the machines. The military die out as the days pass so their presence is more felt in the first 2 days.
addedA lot of work has been done on Immersion. New dynamic weather including rain, storms, snow, and more. The weather particles are collision based and won't clip through buildings, the weather SFX is audio occluded to sound muffled when inside and louder outside. Distant lightning storms can be seen which are delivering more aliens. Distant off-map battles can be heard and seen.

War of the Worlds changes

changedIn this month’s development progress video we go over the latest features implemented as well as many changes and improvements made to many other aspects of the game. I love to hear your suggestions and ideas to improve the game and make it more immersive.
addedImprovements to the machines include new forcefield effects, completely reworked and redesigned tentacles that sway with the tripod, can pickup and toss vehicles, work more reliably, and look and run smoother.
changedThe environment has gotten a big touch up. Volumetric fog and lighting has been improved to obscure the distance for mystery of what lies ahead and to unload unnecessary objects and areas for performance optimization.
addedMilitary AI has been added that engage the tripods whenever they approach, they will also pursue and do their best to delay the advance of the machines. The military die out as the days pass so their presence is more felt in the first 2 days.
addedA lot of work has been done on Immersion. New dynamic weather including rain, storms, snow, and more. The weather particles are collision based and won't clip through buildings, the weather SFX is audio occluded to sound muffled when inside and louder outside. Distant lightning storms can be seen which are delivering more aliens. Distant off-map battles can be heard and seen.

https://www.youtube.com/watch?v=iUd1wQ4FHTU

(Exclusive discord development live streams & early access to videos) Patreon: https://www.patreon.com/flipswitchgames Discord Community: https://discord.gg/KRZJYNhpM8

In this month’s development progress video we go over the latest features implemented as well as many changes and improvements made to many other aspects of the game. I love to hear your suggestions and ideas to improve the game and make it more immersive.

Improvements to the machines include new forcefield effects, completely reworked and redesigned tentacles that sway with the tripod, can pickup and toss vehicles, work more reliably, and look and run smoother.

The environment has gotten a big touch up. Volumetric fog and lighting has been improved to obscure the distance for mystery of what lies ahead and to unload unnecessary objects and areas for performance optimization.

Military AI has been added that engage the tripods whenever they approach, they will also pursue and do their best to delay the advance of the machines. The military die out as the days pass so their presence is more felt in the first 2 days.

A lot of work has been done on Immersion. New dynamic weather including rain, storms, snow, and more. The weather particles are collision based and won't clip through buildings, the weather SFX is audio occluded to sound muffled when inside and louder outside. Distant lightning storms can be seen which are delivering more aliens. Distant off-map battles can be heard and seen.

There's a ton to go over so be sure to check out the whole video!

Source

Steam News / 23 July 2022

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