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Steam News5 January 20266mo ago

War of the Worlds - Multiplayer First Look - 2026 Development Update

View store page 2026 Development Update – Multiplayer First Look Everything shown here is pre-alpha gameplay. Features, visuals, performance, and systems are still actively being worked on. The December 2025 update 0.9.

In this update15

Full notes

Full War of the Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix17 additions42 changes0 removals
  • Store
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Maps
changedView store page
changed2026 Development Update – Multiplayer First LookEverything shown here is pre-alpha gameplay . Features, visuals, performance, and systems are still actively being worked on.
added2026 Development Update – Multiplayer First LookThe December 2025 update 0.9.1 for Patreon testers introduced multiplayer, alongside major improvements to the player controller and hundreds of bug fixes and optimizations across the entire game.
changed2026 Development Update – Multiplayer First LookStability
changed2026 Development Update – Multiplayer First LookPerformance
fixed2026 Development Update – Multiplayer First LookFixing long-standing issues

War of the Worlds changes

changedView store page
changedEverything shown here is pre-alpha gameplay . Features, visuals, performance, and systems are still actively being worked on.
addedThe December 2025 update 0.9.1 for Patreon testers introduced multiplayer, alongside major improvements to the player controller and hundreds of bug fixes and optimizations across the entire game.
changedStability
changedPerformance

View store page

2026 Development Update – Multiplayer First Look

Everything shown here is pre-alpha gameplay. Features, visuals, performance, and systems are still actively being worked on.

The December 2025 update 0.9.1 for Patreon testers introduced multiplayer, alongside major improvements to the player controller and hundreds of bug fixes and optimizations across the entire game.

This update focused heavily on:

  • Stability

  • Performance

  • Fixing long-standing issues

  • Laying the groundwork for consistent and more frequent updates as we move toward Steam Early Access

Below is a condensed changelog so you can still see what’s actually included in this build.

A Quick Word on 2025 Development Silence

2025 was a major year both personally and for the game and I want to briefly explain the slower development pace before diving deeper into the update.

In January 2025, I began the FDNY Fire Academy, a 5-month (18-week) program requiring full-time commitment, Monday through Friday. The academy involved:

  • Early mornings

  • Intense physical training

  • Constant mental pressure

  • Non-stop studying

This was my last opportunity to fulfill a lifelong dream of becoming a New York City firefighter, and I wasn’t going to let a once in a lifetime chance slip away.

During this time, it simply wasn’t possible to give the game and the community the attention they deserved. I know some wondered if the project had been abandoned but I want to be clear:

The project was never dead.

Now that I’ve graduated and settled into my new career, I’ve been fully back in active development since June, and this update represents that return.

Major Progress in This Update

You’ll see significant improvements and additions across nearly every core system, including:

  • Core systems Weapons, vehicles, buildables, items, weather, AI behavior, and more

  • New weapons, equipment, and tools

  • Completely overhauled atmosphere New lighting, fog, clouds, weather, effects, and sound design

  • New map areas and environmental improvements

  • Expanded character abilities Swimming, parachuting, hang gliding, climbing, and traversal improvements

  • Improved building and world interaction

  • Major AI improvements Tripods and alien behavior refinements

  • Deep optimization work Physics, terrain, shadows, LODs, scene loading, and core systems

Stay Connected

💬 Join the Discord Community

https://discord.gg/waroftheworldsgame

🧪 Patreon Exclusive Testing

https://www.patreon.com/flipswitchgames

Credits

  • Lead Developer / Creative Director – Raf

  • Tripod 3D Artist – EldeBH

  • Sound FX – Kenickie, 6ar6oyle, Legosi, Cassius

  • Official Game Soundtrack – Cordax, AndyFTW, Kenickie

  • Procedural Movement System Developer – Temno

Thank You

Thank you to everyone who stuck around and supported the project throughout this year. Development is fully active again, and updates will be coming more regularly as we continue pushing toward Early Access.

More to share soon.

🚀 Version 0.9.1 – Now Live on Steam for Patreon Testers!

🌐 Multiplayer Status

Currently Networked

  • Weapons & equipables

  • Buildables

  • Vehicles (including riding as a passenger)

  • Humans vs Tripods (team switching)

  • Aliens

  • Item pickups

  • Swimming

  • Parachuting

  • Hang gliding

  • Weather & Time of Day

  • Tripod movement

  • Tripod behavior

  • Doors

  • Text chat

Currently Not Networked

  • Rising Tripod & Storm

  • Probe

  • NPCs

  • Proximity voice chat

🔫 New Weapons, Equipment & Tools

  • 16 new weapons

  • 🎒 Backpack (expands inventory capacity)

  • ⛑️ Mining Helmet & Head Lamp (hands-free illumination)

  • 🎥 Camcorder

  • 🔭 Binoculars

  • 📏 Range finders

  • 🎯 Scopes

  • 🔇 Suppressor attachment

  • 🔦 Flashlight weapon attachments

  • 🎣 Fishing rod & bait

🧍 Character & Building Improvements

  • Player body and legs are now visible when looking down

🏗️ Buildables

  • ⛺ New tent buildable

  • 🕯️ New candle buildable for area illumination

  • 🔥 Standing torch can now be crafted to light up areas

  • Fully networked in multiplayer

  • Can be dismantled, returning resources to your inventory

  • Can be moved after placement

  • Area around the player is now illuminated during building to improve placement visibility

🌍 World Interaction

  • Loot dead NPCs

  • Loot dead animals for meat, bones, and leather

  • Sticks and stones now spawn naturally across the terrain for crafting

  • 🔌 New generators that can be turned on to interact with the world (Generator & vehicle fuel integration coming next update)

🏃 New Character Abilities

  • 🌊 Swimming (with underwater sounds & visual effects)

  • 🪜 Climbable ladders to access rooftops, water towers, and elevated positions

  • 🪂 Hang gliding

  • 🪂 Parachuting

  • 🧎 Crouch sliding

🌲 Environment Updates

  • 🏘️ New town added to the map

  • 🌊 New lake added to the map

  • Overhauled parts of the map to feel more lived-in, including:

    • New building variety

    • More parked vehicles

    • Environmental props

    • Vegetation improvements

✨ Effects & Visual Improvements

  • Completely overhauled skybox & lighting

  • Dynamic volumetric height fog

  • Dynamic clouds & weather

  • ⚡ New lightning effects

  • Improved dynamic atmosphere

  • 🔊 Sound ducking when inside buildings

  • Improved interior lighting

  • 🚀 Completely new missile effects & sounds

  • 🍃 New nature particle effects around the player

  • Improved forcefield impact effects

  • Improved forcefield explosion effects

  • Enhanced explosion lighting reflecting off Tripods

  • Heatray beams now emit dynamic lighting reflecting off Tripods

👽 AI & Alien Improvements

  • Tripods now occasionally wander toward the player’s general vicinity

  • Improved probe logic & physics

  • Enhanced alien movement and behavior for more fluid and reliable interactions

  • Tweaked damage caused by aliens

⚙️ Optimizations

  • Optimized physics

  • Optimized Tripod detection

  • Optimized trigger colliders

  • Optimized terrain

  • Optimized destruction rubble piles

  • Optimized additive scene loading

  • Optimized shadows

  • Refactored and optimized core code

  • Reduced and optimized overall scene sizes

  • Optimized storm clouds

  • Optimized terrain LODs

Source

Steam News / 5 January 2026

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