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Steam News15 June 20224y ago

Changelog Closed Testing Update 0.2.6 + Patreon Exclusive Gameplay

A new 6 minute patreon exclusive gameplay video & development progress update is live exclusively for our patreon supporters!

Full notes

Full War of the Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes7 additions2 changes1 removal
  • Gameplay
  • Performance
  • Maps
  • Fixes
addedA new 6 minute patreon exclusive gameplay video & development progress update is live exclusively for our patreon supporters! You can pledge any amount and become a patreon supporter at any time on our patreon here: https://www.patreon.com/flipswitchgames Patrons will be getting early access to the game later this summer and get to see gameplay and screenshots before the public. To all our current patrons, thank you for your support! The public can expect more gameplay and development progress later this month!
changedHuge optimization (Average 60FPS now)
addedTripod feet now have IK and conform to the terrain height (WIP)
addedAdded screams and cries for help from cages of tripods with people in them
addedAdded day time volumetric fog
addedImprovements to tentacles (Added angular limits to prevent sharp bends in tentacles)

War of the Worlds changes

addedA new 6 minute patreon exclusive gameplay video & development progress update is live exclusively for our patreon supporters! You can pledge any amount and become a patreon supporter at any time on our patreon here: https://www.patreon.com/flipswitchgames Patrons will be getting early access to the game later this summer and get to see gameplay and screenshots before the public. To all our current patrons, thank you for your support! The public can expect more gameplay and development progress later this month!
changedHuge optimization (Average 60FPS now)
addedTripod feet now have IK and conform to the terrain height (WIP)
addedAdded screams and cries for help from cages of tripods with people in them
addedAdded day time volumetric fog

A new 6 minute patreon exclusive gameplay video & development progress update is live exclusively for our patreon supporters! You can pledge any amount and become a patreon supporter at any time on our patreon here: https://www.patreon.com/flipswitchgames Patrons will be getting early access to the game later this summer and get to see gameplay and screenshots before the public. To all our current patrons, thank you for your support! The public can expect more gameplay and development progress later this month!

0.2.6

Huge optimization (Average 60FPS now)

Tripod feet now have IK and conform to the terrain height (WIP)

Added screams and cries for help from cages of tripods with people in them

Added day time volumetric fog

Fog now turns red over time to simulate red weed

Improvements to tentacles (Added angular limits to prevent sharp bends in tentacles)

Player is now prioritised as a target in a crowd of people

Tripod spotlights now swing from left to right randomly when searching for people

Tripod spotlights now fade based on distance and can’t be seen through the fog at a far distance

Trees are now obstructions and can be used as cover

Added colliders to buildings that were missing them

Darkened grass on terrain

Fixed more glass materials rendering through fog

Fixed neighbourhood house scaling

Removed train tracks clipping through market floor

Fixed refrigerator interaction collisions in some houses

Fixed grass poking through floor of some houses

Fixed floating trees next to remote house

Fixed house clipping through abandoned house

Fixed position that blood ejects from the tripod head

Fixed floating light switch in motel room

Slowed down needs decay

Source

Steam News / 15 June 2022

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