Full notes
Full War of the Worlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Fixes
War of the Worlds changes
A new 6 minute patreon exclusive gameplay video & development progress update is live exclusively for our patreon supporters! You can pledge any amount and become a patreon supporter at any time on our patreon here: https://www.patreon.com/flipswitchgames Patrons will be getting early access to the game later this summer and get to see gameplay and screenshots before the public. To all our current patrons, thank you for your support! The public can expect more gameplay and development progress later this month!
0.2.6
Huge optimization (Average 60FPS now)
Tripod feet now have IK and conform to the terrain height (WIP)
Added screams and cries for help from cages of tripods with people in them
Added day time volumetric fog
Fog now turns red over time to simulate red weed
Improvements to tentacles (Added angular limits to prevent sharp bends in tentacles)
Player is now prioritised as a target in a crowd of people
Tripod spotlights now swing from left to right randomly when searching for people
Tripod spotlights now fade based on distance and can’t be seen through the fog at a far distance
Trees are now obstructions and can be used as cover
Added colliders to buildings that were missing them
Darkened grass on terrain
Fixed more glass materials rendering through fog
Fixed neighbourhood house scaling
Removed train tracks clipping through market floor
Fixed refrigerator interaction collisions in some houses
Fixed grass poking through floor of some houses
Fixed floating trees next to remote house
Fixed house clipping through abandoned house
Fixed position that blood ejects from the tripod head
Fixed floating light switch in motel room
Slowed down needs decay
Source
Changelog.gg summarizes and formats this update. How we read updates.
