In this update7
Full notes
Full War of Banners update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Store
- UI and audio
- Fixes
War of Banners changes
※ WARNING: Due to the addition of new systems and changes, save files created in previous versions can no longer be loaded and used.
Hello, players.
In this update, we have added new locations to fill out the world. Although the functions of these locations are not yet fully developed, they will be filled with various events and contracts through future patches!
Additionally, we have overhauled the contract system, to address ongoing issues since its initial implementation. New contracts will also be added in the future.
You can check the detailed patch notes below.
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▣ New Locations Added
Massive addition of 16 new locations!
Beacon, Remote Knightly Order Fortress, Mercenary Camp, Graveyard, Training Ground, Wayside Shrine, Ruins, Holy Site, Herbalist's Hut, Fisherman's Hut, Farmer's Hut, Hunter's Hut, Inn, Blacksmith, Artisan Blacksmith, Hamlet
- Future PlansThrough weekly updates, we plan to gradually add features such as signing contracts with newly added mercenary groups at the Mercenary Camp, as well as events and quests available at the new locations.
▣ Contract & Quest System
- Abandon Contract Feature AddedA feature has been introduced that allows you to completely reject and cancel accepted contracts.
Simultaneous Acceptance Limit: The number of contracts you can accept at the same time is limited to a maximum of 5.
Contract Balance and Reward Adjustments:
Level requirements and rewards for all contracts have been completely overhauled.
Rewards will now scale dynamically based on the number of personnel in the contract objective.
The functionality of existing contracts has been improved, and we plan to polish and add more contracts overall.
Contract Quality of Life Improvements:
The chance of bandit ambushes during escort quests has increased by 2x.
Adjusted caravan destinations to be set in more natural and appropriate locations.
Fixed a bug where escort target caravans could not reach their destinations due to war, etc., preventing the quest from being completed.
Fixed an issue to ensure bandit hideout clearance quests function properly.
▣ World & Balance Adjustments
Camp Generation Rule Changes: Camps will no longer generate on roads to avoid obstructing movement paths.
- Troop Daily Wage AdjustmentsThe daily wages of troops have been slightly increased.
▣ System Improvements
Faction Shop Item Improvements: Prevented loot or trade goods from being sold in Faction Shops.
Consumable Weight: The weight of consumables with usage counts will now vary depending on the remaining uses. The weight of weapon types like quivers or throwing weapons remains unchanged.
▣ Bug Fixes & System Stabilization
- Endurance Tooltip Error FixedFixed an issue where the endurance stat was displayed separately instead of being aggregated in the item tooltip.
- Contract Objective Location FixedFixed an issue where contract objectives would generate in excessively distant locations, such as across rivers or beyond mountain ranges, upon accepting a contract.
- Knight Dubbing Quest FixedFixed a bug where the horse, which is the capture target of the Knight Dubbing Quest, would occasionally move too quickly.
In Closing
If you encounter any issues while playing, please share your feedback via Discord or our community, and we will look into it promptly. Thank you.
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Source
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