In this update10
Full notes
Full War of Banners update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
- Events
- Fixes
War of Banners changes
Compatibility & Demo Information
Due to major system changes, older version save files can no longer be loaded.
The play limit for the demo version has been changed to Day 50 of the journey.
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▣ Fiefs
Fief Interior Visualization: A visual UI has been implemented to allow players to directly view the interior when entering a fief.
Castle Character Placement Changes: The system where all characters inside the castle were displayed in a single window has been overhauled; characters will now reside in the appropriate buildings based on their roles.
Quest Indicator Feature: An exclamation mark icon will now be displayed in locations where available quests can be accepted.
Building Info Tooltips: Hovering the mouse over a building will now display detailed information.
Advanced Building Access Restrictions: Access to certain advanced buildings now requires fief ownership, a vassal relationship, or an active alliance.
New Feature: Added a feature that allows you to stay within the fief and fast-forward time.
- Fief Role ManagementA system to appoint and manage internal positions has been added to the Fief Management menu.
Construction & Demolition: You can now strategically construct or demolish buildings with desired effects through the Construction menu.
▣ Marriage & Sworn Brotherhood
Bond System Overhaul: You can now marry or form sworn brotherhood relationships at the temple. The faith and affinity of the characters will affect the success of forming these relationships.
▣ Combat
Reserve Changes You can no longer retreat to the reserves or deploy from the reserves during the combat phase.
AI Retreat Logic Improvements: Refined the AI retreat logic to reduce frustrating experiences during combat.
- Skill Consumption AdjustmentsThe stamina consumption for the proficiency skill 'Switch' has been reduced.
▣ Items & Economy
- Equipment Slot ChangesThe quiver equipment slot has been changed from the combat tool slot to the sub-equipment slot, allowing archer units to utilize combat tools as well.
- Equipment Balance AdjustmentsIncreased the equipment drop rate after battles and adjusted shop selling prices accordingly.
- Loot & Specialties OverhaulIncreased the sources and sales quantities of loot and local specialties, and adjusted selling prices accordingly.
▣ Bandits
Bandit Balance Adjustments: Bandits have been generally weakened, and the difficulty of bandit camps has been eased.
Camp Capture Rewards Added: Capturing a bandit camp now grants exclusive rewards, which will be included in the battle results screen. Rewards may include local specialties or equipment that is one tier higher than the bandits' level.
▣ Environment & QoL
- Time-of-Day Effects & Party AI ImprovementsRefined the visual effects for morning, day, evening, and night to look more natural, and introduced logic for parties to return to their bases according to the time of day. Most buildings within fiefs will also be deactivated at night.
- Increased Arena Event ChanceIncreased the hosting probability of arenas so you can enjoy them more frequently.
Combat UI Changes: Modified the UI for a more intuitive and smoother combat experience.
Quest Reward Preview Added: You can now preview rewards before accepting a quest.
▣ Bug Fixes
- Cloud Save FixResolved a bug where save files were not syncing properly with Steam Cloud.
- Freezing Issue FixFixed an issue where the game would freeze when colliding with a spear wall during a cavalry charge or backstep.
Closing
If you encounter any issues while running the game, please let us know via Discord or the community, and we will check them as quickly as possible. Thank you.
Play WAR OF BANNERS Demo on Steam Join the Official Discord Community
Source
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