In this update8
Full notes
Full War of Banners update
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What changed
- Performance
- UI and audio
- Gameplay
- Fixes
- Maps
War of Banners changes
This build includes Save & Load stability improvements, AI squad and faction data handling fixes, post-battle recovery logic updates, and loot balance adjustments.
Additional optimization, overall performance, and stability improvements have also been completed.
Major Changes
Quests & Interface
Quest locations are now displayed relative to the player.
Adjusted HUD positioning.
Added flag indicators to the squad widget.
Fixed abnormal commas appearing in name widgets.
AI & Squad System
The initial AI squad spawn now occurs after data loading is complete.
Optimized spawn spots and dynamic material performance.
Factions & Relations
Fixed an issue where faction relation data was not being applied correctly.
Save & Load Stability
Stabilized the save and load systems, re-enabling the save button.
Fixed squad actor positions not restoring correctly after loading.
Fixed squad appearances not applying properly after loading.
Fixed an issue where hired mercenaries were not registered correctly after loading.
Improved clarity in determining the load completion state.
Fixed an issue where companions were being loaded incorrectly.
Resolved an issue where the world map reloaded repeatedly after battles.
Sound
Added new weapon swing sound effects.
Other Fixes & Optimizations
Reduced overall loot drop rates.
Loot items with maximum quantity now drop with a randomized amount.
Adjusted battle actor movement logic.
Cleaned up redundant logic and unnecessary processes.
Technical Improvements
Improved spawn and dynamic material processing performance.
World map save and load timings now operate more reliably.
Adjusted certain visual and font elements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
