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Steam News13 December 20241y ago

Development Update #53

Pita here! Welcome to another update! Last month was hard for us - especially for me, as I had to say my last goodbyes to my father who passed away - but the rest of the team did their best to continue making great prog

Full notes

Full War of Ashird update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions2 changes0 removals
  • Fixes
  • Gameplay
  • Maps
  • Balance
  • Performance
fixed■ Game UpdateFixed writing issues
changed■ Game UpdateAdjusted the details in the script
added■ Game UpdateAdded a swimsuit mini episode
added■ Game UpdateAdded an additional battle map for an event.
fixed■ Game UpdateCorrected animation and script for death sequences. In rare cases, the game would show HP as 0 while the character is still standing upright, only dying after the end of the turn.
fixed■ Game UpdateCorrected critical hit damage rates. Right now, critical damage will be calculated as x2 normal damage.

War of Ashird changes

fixedFixed writing issues
changedAdjusted the details in the script
addedAdded a swimsuit mini episode
addedAdded an additional battle map for an event.
fixedCorrected animation and script for death sequences. In rare cases, the game would show HP as 0 while the character is still standing upright, only dying after the end of the turn.

Pita here! Welcome to another update! Last month was hard for us - especially for me, as I had to say my last goodbyes to my father who passed away - but the rest of the team did their best to continue making great progress!

■ Game Update

■Story:

  • Fixed writing issues

  • Adjusted the details in the script

  • Added a swimsuit mini episode

■Battle:

  • Added an additional battle map for an event.

  • Corrected animation and script for death sequences. In rare cases, the game would show HP as 0 while the character is still standing upright, only dying after the end of the turn.

  • Corrected critical hit damage rates. Right now, critical damage will be calculated as x2 normal damage.

  • Fixed camera control on maps with small areas.

■System:

  • Fixed an error on Windows 11 version 24H2 where the game would crash during loading. (The Game loaded and shut down without any error.)

  • Fixed a bug where the crafting system shows that crafting failed but didn’t take minerals.

  • Adjusted scripting for crafting (Thanks to backer Gonzo for the help!)

  • Fixed bug for infinite money glitch.

  • Added more interactions with characters on the world map. More on that along with gameplay in the upcoming update!

Thank you all for your attention. See you in the next update!

Source

Steam News / 13 December 2024

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