In this update1
Full notes
Full War of Ashird update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Maps
- Gameplay
- Performance
War of Ashird changes
Greetings, heroes!
Miore here with a recap of the progress made last month.
Just like last month, I'll be presenting our progress in an easy-to-digest list format. Let's get started!
■ Game Update
■Story
Mayumi character event improvement
Gaven character event improvement
Main story content update and proofreading
■Battle
Balance the units you can recruit.
Balance the level progression for supportive units.
Improve animations and effects for area skills, and fix errors in damage calculation.
Improve camera operation.
Improve visual effects on maps with "fog of war".
On a map with "fog of war", the option to undo movement when encountering an enemy is now disabled.
■System
Fixing and patching of existing bugs.
Improved screen scaling at non-standard resolutions.
Fixing memory crash issue
The game will now prompt the player to save progress. This is helpful for those who tend to forget to save.
Thank you all for your time and see you back in new update!
Miore
Source
Changelog.gg summarizes and formats this update. How we read updates.
