Update log
Full War for the Overworld update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
Darkest greetings Underlords,
Yesterday, your cultists brought word of an astounding new development in the War for the Overworld multiverse which, as many of you no doubt surmised, was a most ingenious and clever ruse in honour of a special day in which we get to make stupid jokes.
Unfortunately the chatlog is not a work of parody, people actually talk like this to each other.
Indeed there is no WFTO MMO, which would be a singularly foolhardy idea as a follow up to a popular cult dungeon management game – almost as ill-fated as a perhaps overly-greedy mobile entry into such a franchise. But you needn’t be told that, do you, Underlord?
In any case, what follows April Fools day every year is a day even more special to us: War for the Overworld’s birthday, April 2nd; the day the game released from early access in 2015. There’s a lot to get through, including a small War for the Overworld patch, what’s next for us at Brightrock, the return of the pen & paper RPG, and finally, an announcement regarding our latest game – Galacticare.
Read on Underlord!
Ten Years of War for the Overworld
That’s right: War for the Overworld turns ten today! Technically it’s even older if you consider the two and a half years of Early Access before that, but who’s counting? (Us. Unfortunately, we’re now 10 years older and no longer bright faced youths but grizzled game developers in our own right!)
The Archive, the oldest screenshot on the Steam Community which haunts us to this day.
What followed release was three years of active development, endless patches, expansions, free content, imps, the works – all to try and build a dungeon management game that would leave our fans and customers satisfied that WFTO, in the end, reached its potential.
We hope that those of you reading this feel that, despite the pitfalls and stumbling blocks that first ol’ game of ours went through, it ultimately filled a space that’d been left empty in your libraries – and even in the genre – and provided many hours of entertainment.
An Archive for the Modern Era, with distinctly less cultists smashing their heads into bookcases
We’re celebrating this marvelous milestone with a new patch. It brings a new worker skin; the opportunity to unlock the most exclusive skins in the game, including the dev only skin; several more visual upgrades; performance enhancements; and more. You can find the summary for that and the release notes below!
When we first started on this journey, we couldn’t have imagined we’d still be sharing our love of dungeon management with you all these years later. WFTO has been a journey and a half – and one we’re all very proud of. We hope you’ve had a blast with us along the way… and that you’ll join us for the next decade of Brightrock’s story!
Partnership with Mythwright & The Future
We’re sure you’re all wondering what’s next for Brightrock now that Galacticare and its first expansion (more on that below) are out of the door.
Despite the wider turmoil and uncertainty in the industry, things are going well for us at Brightrock. We’re expanding the studio to increase our capacity, bringing on new coders, designers, and more, with the goal of boosting our ability to make more great games – and get them out to you more often.
The team in Warsaw shortly after the release of Galacticare,
Source