Update log
Full War for the Overworld update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Balance
Darkest Greetings Underlords,
Emerging from our dormancy, we blink, raising our arthritic hands to block out the invading light carried by the gnarled imp that appears at our door.
“Master”, it gurgles from its awful, malformed gullet, “the Underlords, they summons us!” The goblin-thing holds out a scabby hand. Clutched within a rotting roll of parchment, marked with an incomprehensible repeating message of “+1”, repeated again and again by different voices, overlapping in cacophonic disorder – perhaps in some sinister, evil ritual that causes a monkey paw to curl somewhere.
Well, your demands have been heeded Underlords; after a brief foray into SPACE, our next game in the War for the Overworld franchise is just around the proverbial dungeon corner – and in a form you might not expect.
We’re proud to finally introduce WORLD OF THE WAR FOR THE OVERWORLD: ONLINE! That’s right Underlord, we’re making the next logical leap for a real-time strategy game, the inevitable, inexorable march towards the MMORPG genre!
Adventure Out, Return to your Dungeon with Riches
Grab your Wizard robe and hat, open your wallet, sign up for our game time subscription, and create your Underavatar.
Select from your favourite evil races; Gnarlings, Augres, Chunders, Imp, Humans and, of course, Bards, who – let’s be honest – are more monster than man. Pick from a range of classes and strike out into the depths of the Underworld!
Some of the available race/class combinations in our upcoming Alpha Test
Team up with your fellow Underlords in a massively multiplayer role playing experience. Loot and pillage the vast caves of forgotten ruins, face deadly foes and answer the quests of dungeon delvers and denizens.
Stumpy the Imp has aged in the intervening years, and now serves as an important character in the story
Should you survive your perilous journeys beyond your walls, you can return to your own personal home realm, and use your newfound treasures to build up your dungeon in familiar dungeon-building gameplay. Build vaults to store your loot, lairs to house your guardian minions, and workshops to build deadly traps for any who may dare wander in – for indeed no dungeon is truly safe from external threats, both PVE and PVP based!
When you're done outside in the Wolrd of the War for the Overworld you can return to your dungeon and shape it with your winnings in a totally new, original game
This unique, two-tier gameplay of RPG and Strategy is how we’re bringing everything you know and love and hammering it into an unrecognisable shape until all the charm is gone, and what remains is an indistinguishable mush of flesh and bone that all gamers are sure to enjoy! At least, that’s what our marketing analytics say.
HARD Mode - A New Way to Play
We’ve been watching developments in the MMO space closely these last few years – and especially the rise of “Hardcore” experiences. We want to take the tension, the pressure, and the immersion even further!
So we’re introducing Hardcore Absolutely Real Death Mode or HARD Mode. For the low price of £2,100 a month (and a signed waiver by you) our in-house specialist, Geoff, will come to live with you with the explicit goal of linking your fate to your characters.
If you eat in the game, Geoff force feeds you coffee biscuits. Get stabbed by a goblin? Geoff cuts you with an actual knife. Fall off a cliff? Geoff breaks your legs. Die in the game?
Source
