War for the Overworld
Steam News 22 April 202628d ago

Patch 2.1.4: Two New Hands, Graphics Updates & Masters of Albion Bundle

Darkest greetings, directors/cleaners/underlords! Quite an eccentric resume, there. We’re still up to our elbows in Kaiju guts, and the next War for the Overworld game remains in early pre-production, but when we realis…

Update log

Full War for the Overworld update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions7 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Store
addedFree Content: Two New Hands of “Evil”This update’s free content is two brand-slapping new Hands of Evil in the style of the good and evil god hands from 22cans’ Masters of Albion. We even built some swanky new pickaxes with which to hew the earth below ground.
addedFree Content: Two New Hands of “Evil”These new hands are available for free to all our valued underlords. You can access them from the gameplay options menu.
changedVisual UpdatesWe’re continuing our work in improving the visuals of some of the older content in the game, time permitting. The latest rooms to receive a lighting & shadow update are the Spirit Chamber and Arena.
changedVisual UpdatesThe Spirit Chamber becomes much more mysterious and moody, casting long shadows from the Witch Doctor as they forget to finish their sentences.
addedVisual UpdatesSeveral units have also received a bit of a visual pass as we deploy a new shader developed for the Wizened Imp a few years ago. Just check out how swish the Witch Doctor looks when he's not 5x brighter than his environment.
addedVisual UpdatesSide by Side of the Witch Doctor. Old Material (Left) vs New (Right)

Darkest greetings, directors/cleaners/underlords! Quite an eccentric resume, there.

We’re still up to our elbows in Kaiju guts, and the next War for the Overworld game remains in early pre-production, but when we realised it’s been a bit since we’ve had an update for you, we knew we couldn’t let a year go by without a little content update from us.

We also realised that Masters of Albion, the upcoming god game from our Peter Molyneux-led pals at 22cans, was just about to release. We thought, “wow, what a coincidence! Maybe we can do something about both of these things at the same time.” More on that below!

Hands! Pickaxes! Bundles! Games! Vegetables! It’s all happening right now!

Patch 2.1.4: Enough Hands to Clap With

Patch Highlights

Full release notes at the bottom of the post.

Free Content: Two New Hands of “Evil”

This update’s free content is two brand-slapping new Hands of Evil in the style of the good and evil god hands from 22cans’ Masters of Albion. We even built some swanky new pickaxes with which to hew the earth below ground.

These new hands are available for free to all our valued underlords. You can access them from the gameplay options menu.

Furthermore all of your devilish hands can now be scaled up to 200% size, if you feel your hand is too small to adequately slap your minions

Visual Updates

We’re continuing our work in improving the visuals of some of the older content in the game, time permitting. The latest rooms to receive a lighting & shadow update are the Spirit Chamber and Arena.

The Spirit Chamber becomes much more mysterious and moody, casting long shadows from the Witch Doctor as they forget to finish their sentences.

Meanwhile the arena is filled with shadows (literally) as spectators yell and jeer at the brutal fighting below.

Several units have also received a bit of a visual pass as we deploy a new shader developed for the Wizened Imp a few years ago. Just check out how swish the Witch Doctor looks when he's not 5x brighter than his environment.

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Side by Side of the Witch Doctor. Old Material (Left) vs New (Right)

Meanwhile all your ghostly minions have been treated to a new shader. This shader reduces their rendering overhead (better for performance) while maintaining much of what we all love about them. Their spectral visage!

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Side by side of a Spirit Dwarven Worker. Old (Left) vs New (Right)

Previously ghosts would receive lighting from sources around them, defining much of the surface with extra detail that is lost in dark environments. Now Ghosts are self-lit and do not receive light from external sources. Making them more consistently ghostly.

War for the Overworld x Masters of Albion Bundle

Along with the Masters of Albion-themed hand skins, we've also teamed up with 22cans to release a special bundle featuring both games!

[dynamiclink href="https://store.steampowered.com/bundle/72029/Masters_of_Albion_x_War_for_the_Overworld/"]

Masters of Albion is a return to form for the studio, an attempt to reignite and redefine the god game genre from those who helped to give it life in the first place. It’s a god game with city-building, siege defense, unit possession and so much more. Your choices will shape the fate of your people and that of Albion.

Also you can give everyone the middle finger with your godly extremity, which is just utterly charming.

Why bundle with Masters of Albion?

Peter is oft-credited as the father of the god game genre, a

Source

Steam News / 22 April 2026

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