Update log
Full Wandersky update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Events
Welcome back to another dev update on the development of Wandersky. In the first post, we introduced the project, talked about much of the work that has already been done, and confirmed that we will have support for Steam Deck. In this new installment, we will take a more technical approach, talking about the progress we have made this last month on the title. If you are content creators or journalists, we have published the corresponding forms to add your contact information to our contact list.
Environment & Level Art
We started working on trees and plants reacting to wind and movement, for the sky and for ground environments.
Genbu house can be upgraded! We worked on some visual improvements for different levels, so the difference between them is more noticeable.
We improved the lighting for caves and ruins, as they were too dark and homogeneous.
We worked on the minimap iconography and perspective, to make sure it’s useful for the player and not saturated in terms of icons and colors.
Weapons
Kuu has only one arrow, but multiple bows that you can craft and equip. Now, all the models are uploaded and we can start testing them.
Lighting, Shaders & Visual Effects
We improved the feedback for out puzzles in terms of lighting. We worked on some gradient materials that will look really cool!.
We worked on a new silhouette effect for seeing Kuu behind walls and objects.
Changed the light in our day/night cycle to make more contrast between day moments.
Art, Textures & Props
We finished all the illustrations for trinkets and we can use them in game: craft, equip and test the gameplay effects.
We worked on new textures for the environment and house.
We finished the textures for the first boss.
We are working on improving the textures for [UNNAMED] enemies.
We are making 3D models for some [UNNAMED] enemies.
UI, HUD & UX Improvements
We reworked the whole UI system and defined some styles, yes we know you all love UI.
Enemy Animations
We improved animations for [UNNAMED] enemies.
The next dev update will take place on Friday, 27 March, we will continue with the evolution of development, and we may be appearing at an upcoming event, so keep an eye on our social media channels. As always, we’d really appreciate it if you shared your thoughts to help us improve future posts, feel free to ask us any questions or curiosities you might have about the development. If we can answer them, we’ll be happy to do so.
Source
