In this update1
Full notes
Full Wall World Strategy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Commanders! Thank you for continuing to test Wall World Strategy and share your feedback with us. This update brings a wide range of improvements across gameplay systems, visuals, UI, and combat. Most importantly, you can now save your progress. We know this was one of the most requested features, and from this version onward your progress no longer has to be lost between sessions.
What changed
- UI and audio
- Gameplay
- Events
Wall World Strategy changes
List of changes:
Save System
Added manual save functionality
Added autosaves during gameplay and before major events
Combat & Enemies
Added new combat visual effects
Improved enemy behavior during movement, target selection and attacks
Improved VFX for explosions
Robo-Spiders
Improved behavior of idle and assigned robo-spiders
Refined robo-spider interactions with the Technopark, mining, expeditions, and combat
Building & Colony Management
Improved placement of buildings, roads, and foundations
Improved information panels for buildings and production systems
Added off-screen event indicators to help locate important activity
Interface & UX
Adjusted tutorial and scenario events
Refined the main menu, pause, settings, scenario selection, save, and load windows
Refined resource, weather, wave, task, and research panels.
Visuals & Audio
Added many new models, materials, textures, and effects.
Adjusted some construction and robo-spider sounds
Please keep sharing your feedback — it helps us improve every system of the colony
Source
Changelog.gg summarizes and formats this update. How we read updates.
