Full notes
Full Wall Force update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
Main menu
In this update, we reworked all visual aspects of our menus. main menu now looks a lot cleaner and also features the latest development blogs.
Weapons
New weapons with a couple of attachments have been added.
SKS will be the first rifle in the game that you can use. It will allow only semi-automatic fire, have small magazine capacity and will not support any attachments or modifications.
All weapons now have bullet spread and we can create weapons that fire multiple projectiles at one time.
Grenades now show a damage prediction radius.
If an enemy has empty magazine or is reloading, custom animation will play and you will perform a takedown.
Weapon selection
Weapon selection and switching is now available in-game and will allow you to switch between your pre-customized weapon. (All visual elements are work in progress).
Update notes:
Added: Grenade damage prediction
Added: Grenade restocking in 60 seconds
Added: Weapon bullet spread
Added: Multiple projectiles spawning
Added: Firemode selection
Added: Burst firemode
Added: Steam achievements
Added: Menu icons
Added: Settings menu
Added: Menu music
Added: Takedown mechanic
Added: AK-74M rifle
Added: SKS rifle
Added: M200 sniper rifle
Added: AK-74M drum magazine
Added: AK-74M stock
Added: Holographic sight
Added: Delta sight
Added: Red dot sight
Added: 8x sniper scope
Changed: Weapons selectable in-game
Changed: Main menu
Changed: In-game menu
Bug fixes: Main camera optimization
Source
Changelog.gg summarizes and formats this update. How we read updates.
