Full notes
Full Wall Force update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- UI and audio
Wall Force has its own Steam page! For everyone that doesn't follow our website, we will try to update you on all of the previous releases. This update will be a collection of 3 previous development updates.
Weapon modding
This update brings something completely new to the table. On each level-up, you will unlock certain attachments and weapons which you can customize. This allows you to build “new” weapons from the ground up and at the same time modify weapon statistics.
Each attachment will have its pros and cons so that there won’t be any over-powered weapons.
Gamemodes
We also added a new gamemode called “rush” as for now there are only the basic mechanics [attackers must plant the bomb and defend it, meanwhile defenders mush disarm the bomb]. We will expand this in the future and add new mechanics that will make the gameplay even better.
Conquest gamemode has received some visual updates this week. This makes capturing an objective easier since you receive more visual feedback in colors and flag animation.
Other
As a quality of life improvement, there has been added “wall check” function that checks if the weapon is colliding with an object and then reacts, in this case, lowers the weapon and blocks shooting. This eliminates enemies shooting through walls.
Update notes:
Added: Rush gamemode
Added: Weapon skins
Added: Attachment skins
Added: AK-47 weapon
Added: AR-15 weapon
Added: M4 weapon
Added: RPG-7 weapon
Added: L129A1 weapon
Added: Famas weapon
Added: AR-15 skeletonized stock attachment
Added: AR-15 skeletonized drum magazine attachment
Added: Aimpoint scope attachment
Added: Angled grip attachment
Added: Foregrip attachment
Added: L129A1 drum magazine attachment
Added: integrated suppressor attachment
Added: Muzzle brake attachment
Added: Acog scope attachment
Added: Rifle suppressor attachment
Added: Camouflage attachment
Added: Shotgun suppressor
Added: Telescopic stock
Added: RPG-7 high-velocity rocket projectile
Added: Player XP and leveling system
Added: Weapon and attachments unlock requirements
Added: Jump particle effects
Added: Weapon zooming
Added: Weapon collision and fire blocking
Added: Player damage effect
Added: Conquest flag capturing animations
Added: Conquest flag dynamic colors
Added: Scoreboard displays team score
Added: Scoreboard displays number of players
Added: Scoreboard displays player ping
Added: Kill notifications
Added: Damage indication screen
Changed: Player mesh
Changed: Grenade particle effect
Changed: Game objective text moved to the scoreboard
Changed: Game timer moved to the scoreboard
Bug fix: XP widget not showing
Bug fix: Muzzle flash effect rotation
Bug fix: Magazine attachments don't add ammo to weapons
Bug fix: Players caN't double jump
Bug fix: Attachments not saving
Source
Changelog.gg summarizes and formats this update. How we read updates.
