Full notes
Full Wall Force update
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What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Server
- Fixes
Zombie mode
We want to add more content to Wall Force in order to increase replayability, so we started working on a zombie mode. This will put a wave-based zombie shooter into a 2D world. With each wave zombies progress in becoming stronger and faster. You can explore a large map that starts in a trailer park as a starter zone and progresses into a big city. You scavenge for new weapons and items that can help you survive.
Zombie model
Weapons
MP-28
Wall force has received another weapon and that is the mp-28. I made this model 6 months ago but never had time to add it to the game.
Mp-28 is a low tier automatic rifle, that fires at a low fire rate and has the firepower of a potato flying at 50 km/h. It can be unlocked at level 3 and can not be modified.
Molotov cocktail
A glass bottle filled with gasoline also called a molotov cocktail has also been added to wall force. You can throw it just like any other grenade but the bottle will break uppon collision and set the nearby objects on fire.
User interface
Main menu
The main menu has been reworked. It looks cleaner and it is more responsive. It also includes a quick match option that allows you to quickly hop into a game.
There was added a tooltip that pops up when you don’t have any customized weapons, so you don’t enter a match with weapons that don’t have magazines or other attachments.
Server hosting menu was also reworked, you can now select any map and the desired game mode with only one click.
Death screen
Kill cam has also seen some improvements. It now displays information about the killer such as his name, level, health and the weapon he was using. On your death, the camera dramatically zooms onto your body so you can see if your enemy has the urge to teabag you.
Team icons
Team icons have also received some attention, they now look cleaner and visually appealing.
Gameplay
A highly requested feature was health regeneration, so we implemented a system that heals you over time and extends your life span.
Whenever a player joins or leaves the match, there will be a notification displayed in the in-game chat.
We also added a new notification that displays how much score you have received by capturing an objective.
Footsteps have also been improved, this gives the player more immersion and it feels more natural. When you join a match you will be automatically assigned to a team so that teams are equally balanced. Rpg-7 now has a rocket attached in the barrel so that you can see when your enemy is reloading or has ran out of ammo. All weapons now drop an empty shell casing on the ground when fired. Tec-9's range has been increased. M4 Benelli has received an option to select between buckshot and slug ammo. Bullets and grenades can be destroyed mid-air by shooting them. If a grenade if destroyed in the air it will explode and damage enemies nearby.
Reinforcement mode
We tried adding in something brand new and we want to see how it works out, and that is the reinforcement mode. We want to receive as much feedback as possible so we can see if it feels good or if it is an unnecessary feature. At this point, you receive construction points every 5 seconds and the amount of them depends on the number of alive team members. You can use construction points to build walls and barriers that can provide you valuable cover.
Some life of quality improvements were added. Now when you are crouched, you can use your sprint or jump button to stand up, this makes moving around quicker and less frustrating. Grenades now have proper throw predict line, that displays the path of the grenade before you throw it.
A lot of bugs have been fixed but they are not interesting and worth mentioning.
Press kit
Wall Force's official press kit can be found HERE. We will constantly update this press kit so content creators will have as much material to work as possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
