What changed
0 fixes0 additions1 change0 removals
changedThe 'big update' is now uploaded and ready to go. To sum up the main changes are as follows: Graphics: Major updates to the game graphics with new buildings, textures lighting etc. Equipment: Addition of the bolt cutters and shotgun breaching shells give you access to previously inaccessible areas such as railway lines and even some rooftops. Health: One shot kills have been removed and a health system has been introduced. NPCs will take a few hits to take out depending on weapon choice, whilst the player can now take a few shots before being floored. Toughness: With the new health system comes a new skill to be upgraded. Toughness will increase the player's health, allowing him to take more shots before being killed. Bail and Checkpoints: Every 5 levels you will reach a checkpoint, if you are killed you will have to start again from the last checkpoint, but if you are tasered and arrested you will be given the option to pay bail and restart your current level. Finally, it was promised in the last post that controllers would be supported in this next update, unfortunately this will take a little longer to implement due to the need to reconfigure the various pause / stats / equipment menus - so watch this space, a future update coming ASAP will support this. Hope you enjoy and welcome your thoughts / feedback or any bugs to be fixed!
Walking Heavy changes
changedThe 'big update' is now uploaded and ready to go. To sum up the main changes are as follows: Graphics: Major updates to the game graphics with new buildings, textures lighting etc. Equipment: Addition of the bolt cutters and shotgun breaching shells give you access to previously inaccessible areas such as railway lines and even some rooftops. Health: One shot kills have been removed and a health system has been introduced. NPCs will take a few hits to take out depending on weapon choice, whilst the player can now take a few shots before being floored. Toughness: With the new health system comes a new skill to be upgraded. Toughness will increase the player's health, allowing him to take more shots before being killed. Bail and Checkpoints: Every 5 levels you will reach a checkpoint, if you are killed you will have to start again from the last checkpoint, but if you are tasered and arrested you will be given the option to pay bail and restart your current level. Finally, it was promised in the last post that controllers would be supported in this next update, unfortunately this will take a little longer to implement due to the need to reconfigure the various pause / stats / equipment menus - so watch this space, a future update coming ASAP will support this. Hope you enjoy and welcome your thoughts / feedback or any bugs to be fixed!
The 'big update' is now uploaded and ready to go. To sum up the main changes are as follows: Graphics: Major updates to the game graphics with new buildings, textures lighting etc.
Equipment
Addition of the bolt cutters and shotgun breaching shells give you access to previously inaccessible areas such as railway lines and even some rooftops.
Health
One shot kills have been removed and a health system has been introduced. NPCs will take a few hits to take out depending on weapon choice, whilst the player can now take a few shots before being floored.
Toughness
With the new health system comes a new skill to be upgraded. Toughness will increase the player's health, allowing him to take more shots before being killed.
Bail and Checkpoints
Every 5 levels you will reach a checkpoint, if you are killed you will have to start again from the last checkpoint, but if you are tasered and arrested you will be given the option to pay bail and restart your current level. Finally, it was promised in the last post that controllers would be supported in this next update, unfortunately this will take a little longer to implement due to the need to reconfigure the various pause / stats / equipment menus - so watch this space, a future update coming ASAP will support this. Hope you enjoy and welcome your thoughts / feedback or any bugs to be fixed!