Full notes
Full Walking Heavy update
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What changed
- Compatibility
Over the last couple of months I've been working on some big updates to Walking Heavy. Updates to the graphics, updates to the gameplay and the addition of some new equipment. This next big update is due to land on Steam very soon, so I thought I'd give a quick preview of what's to come.
Graphical Updates
The first thing you'll notice when you launch the game will be a total overhaul of the game's graphics. Whilst the visual style remains the same, all of the building sprites and ground textures have been updated and refreshed to provide a stronger sense of place and more variety across levels.
Roof Access
Amongst the new buildings, the most noticeable are the brutalist tower blocks. These 10-storey concrete monoliths act as great vantage points across each level, allowing you to see over the tops of surrounding buildings and use the sniper rifle to take out your enemies.
New Equipment
The revamped shop menu includes some new tools of the trade which will change the way you approach each level. The bolt cutters for example will let you cut through mesh fencing and illegally cross the railway lines - useful to avoid police contact at railway crossing pinch points.
Improved Laser Functionality
The laser attachment for guns draws a nice red line which acts as a visual aid for aiming, but let's face it - it's actually pretty useless (and the laser can miraculously shine through buildings). Well now the laser attachment not only draws a red line which stops short at solid walls, but it also unlocks auto-aiming, which is pretty awesome. Of course this now means the laser will become the most expensive upgrade to each weapon, ahead of the silencer, so consider buying it now whilst it's still cheap!
Controller Support
Exactly what it says on the tin, the game will now support controller input. And that is that for now, as I'm working on this game solo in my free time I can't give an exact date for the update to release, but it shouldn't be more than a week or so - watch this space.
Source
Changelog.gg summarizes and formats this update. How we read updates.
