What changed
0 fixes0 additions1 change0 removals
changedWith 2 days to go until release the final build is now live. Some bugs have been identified and fixed, and I have added some updates which you can now try out in the demo. To sum up... - Day Night Cycle: This is actually a feature which I coded in some time ago and 'disabled' for permanent night time gameplay - but now it's back. Every level will begin at the stroke of midnight and you will now have 7 hours of darkness (equating to 7 minutes in game) to hunt the target before sunrise. Once the sun is up it's not game over, but shooting the target in broad daylight isn't so easy! - New gadgets: The balaclava has been replaced with a radio alarm clock which allows you to start each level at 9PM with an extra 3 minutes before sunrise. The factory has been replaced with a power pack, giving vastly extended battery life to the NVGs, IR goggles and drone. I have replaced the balaclava and factory as I was never fond of either! - Leaderboard: The leaderboard will allow players to rank their progress against others, giving you a ranking based on your level. I'm currently holding spot 2 at level 4 - pathetic. Note, as the demo is only playable up to level 5 the leaderboard is a full version feature only. - Full Screen capabilities: Windows shortcuts now give you the freedom to switch between windowed mode and full screen. - Steam screenshots: It came to my attention that the Steam screenshot function wasn't working - well now it does. - Bug fixes: Random crashes when retrying a level? These are no more, however if you notice anything untoward whilst playing let me know - whilst I endeavour to iron out every last bug there's always the odd one which slips through the net! That's all for now.. I'll post again on Friday when I release Walking Heavy at 4PM (GMT) - exciting stuff!
Walking Heavy changes
changedWith 2 days to go until release the final build is now live. Some bugs have been identified and fixed, and I have added some updates which you can now try out in the demo. To sum up... - Day Night Cycle: This is actually a feature which I coded in some time ago and 'disabled' for permanent night time gameplay - but now it's back. Every level will begin at the stroke of midnight and you will now have 7 hours of darkness (equating to 7 minutes in game) to hunt the target before sunrise. Once the sun is up it's not game over, but shooting the target in broad daylight isn't so easy! - New gadgets: The balaclava has been replaced with a radio alarm clock which allows you to start each level at 9PM with an extra 3 minutes before sunrise. The factory has been replaced with a power pack, giving vastly extended battery life to the NVGs, IR goggles and drone. I have replaced the balaclava and factory as I was never fond of either! - Leaderboard: The leaderboard will allow players to rank their progress against others, giving you a ranking based on your level. I'm currently holding spot 2 at level 4 - pathetic. Note, as the demo is only playable up to level 5 the leaderboard is a full version feature only. - Full Screen capabilities: Windows shortcuts now give you the freedom to switch between windowed mode and full screen. - Steam screenshots: It came to my attention that the Steam screenshot function wasn't working - well now it does. - Bug fixes: Random crashes when retrying a level? These are no more, however if you notice anything untoward whilst playing let me know - whilst I endeavour to iron out every last bug there's always the odd one which slips through the net! That's all for now.. I'll post again on Friday when I release Walking Heavy at 4PM (GMT) - exciting stuff!
With 2 days to go until release the final build is now live. Some bugs have been identified and fixed, and I have added some updates which you can now try out in the demo. To sum up... - Day Night Cycle: This is actually a feature which I coded in some time ago and 'disabled' for permanent night time gameplay - but now it's back. Every level will begin at the stroke of midnight and you will now have 7 hours of darkness (equating to 7 minutes in game) to hunt the target before sunrise. Once the sun is up it's not game over, but shooting the target in broad daylight isn't so easy! - New gadgets: The balaclava has been replaced with a radio alarm clock which allows you to start each level at 9PM with an extra 3 minutes before sunrise. The factory has been replaced with a power pack, giving vastly extended battery life to the NVGs, IR goggles and drone. I have replaced the balaclava and factory as I was never fond of either! - Leaderboard: The leaderboard will allow players to rank their progress against others, giving you a ranking based on your level. I'm currently holding spot 2 at level 4 - pathetic. Note, as the demo is only playable up to level 5 the leaderboard is a full version feature only. - Full Screen capabilities: Windows shortcuts now give you the freedom to switch between windowed mode and full screen. - Steam screenshots: It came to my attention that the Steam screenshot function wasn't working - well now it does. - Bug fixes: Random crashes when retrying a level? These are no more, however if you notice anything untoward whilst playing let me know - whilst I endeavour to iron out every last bug there's always the odd one which slips through the net! That's all for now.. I'll post again on Friday when I release Walking Heavy at 4PM (GMT) - exciting stuff!