Full notes
Full 欧皇VS非酋 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Events
- Balance
- Workshop
欧皇VS非酋 changes
"2026 Luck Forecast"
To the Lucky Kings: Keep up the stellar performances, but remember to share a bit of that luck with me!
To the Unlucky Chiefs: Stay steady, we can win this! Your destined hero is on the way.
Our Shared Wish: No matter your luck, may we all play to our heart's content, laugh with joy, and keep the good times rolling.
Progress Report (Note: Illustrations in the final version are subject to change):
Thank you for your love, support, and all the valuable suggestions. We are fully dedicated to the development of the official version. To prove we're still alive and kicking, we're taking this New Year's opportunity to give a "Year-End Progress Report":
Regarding Your Feedback: ① The most frequently reported lineup issue:
We finally tracked down the pesky "system" hamster and fixed the problem where the auto-AI wasn't activating. Now, you just need to make your choices, and the system will automatically handle the positioning for your 60 heroes! Additionally, this "system" comes with a"Simulated Battle" feature, allowing players to instantly feel their deck's "formation strength" without having to test their luck in actual stages.
Steam post image ② The issue of not being able to hoard favorite cards due to highly random formations:
We've also added a convenient function in the formation interface. Simply click a status to confirm a card won't be deployed for battle (but be warned, hoarding too much might still leave you vulnerable to NPCs!).
Steam post image ③ For those wanting to know how to build the "strongest character" for each class: You can follow our strategy videos on platforms like TapTap and Bilibili (search ID: 欧皇VS非酋). Our teammate, Erwan, has already mapped out the optimal paths, which are very much worth checking out in advance—they might even give you the urge to jump right back in for another round!
④ Regarding art presentation and music/sound effects, we're trying to get some experts on board (working those connections!), hoping for an upgrade in the official version.
⑤ For English translation, we have the assistance of teachers "秋天的叶子" and "Gui".
⑥ Other gameplay feedback, including requests for more random events, a "choose one of three" artifact system, more roguelike elements, [redacted]... etc., please stay tuned for what's to come.
Progress-wise: We've successfully created the folders and even named each one!
Phase 1: ① Complete the "Rebirth System" · Rebirth & Destiny-Change Category: Includes multipliers for gold dropped in stages, multipliers for magic crystals dropped by bosses for thrilling gacha bonuses, plus starting with extra cards, increased initial gold, and more—helping players get a head start! · Battle Destiny-Change Category: Includes battle acceleration (yes, we're trying to provide even faster speed-up effects), reduced failure penalties, formation AI settings, plus the newly added "Investment" and "Loan" gameplay to propel players forward! · Synthesis Destiny-Change Category: Includes unlocking new characters, 100% synthesis quality success rate, 100% synthesis star-level success rate, and more—making it easier for players to obtain the strongest characters! · Gacha Destiny-Change Category: Includes unlocking various Fate and Destiny hero card packs (also obtainable with gold normally), a hard pity system for card packs, character rate-up features, and most importantly, "Premium Item Packs" for easier access to synthesis materials—collect those seven Dragon Balls! ② Complete the "Formation System" · Requires no manual input, designed to meet players' formation needs as much as possible. ③ Complete the "Difficulty Selection System" · Divides challenges by difficulty and length to better match the growth experience.
Phase 2: ① Complete the "Mission System" ② Complete the "Achievement System" ③ Complete the "Artifact System" ④ Adjust and overhaul "Starting Character" skills ⑤ Refine combat experience and card class balance ⑥ Integrate Steam API (account login, cloud saves, achievements)
Phase 3: ① Complete the "Illustrated Archive" system ② Complete the "Monster Captain" system ③ Implement "Random Events" ④ Implement "Gacha Rituals/Poses" ⑤ Enable "Steam Workshop" support ⑥ Complete……………… It never ends, it truly never ends... T_T
Source
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