We’re a small team, and it hasn’t been easy—your positive reviews and support would mean a lot! If you have any issues or suggestions, feel free to join our group and chat with us.
In this update3
Full notes
Full 欧皇VS非酋 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes1 addition6 changes0 removals
Performance
Store
Security
Gameplay
UI and audio
Balance
changedWe’re a small team, and it hasn’t been easy—your positive reviews and support would mean a lot! If you have any issues or suggestions, feel free to join our group and chat with us. It’s been 20 days since launch, and the two of us have already pushed out 24 high-intensity updates for adaptation and optimization (even a workhorse would be exhausted by now). Group: 149577079
fixedFixes in This Update:Fixed an issue where the shop could not replace artifacts after reaching the maximum of 99 artifacts.
changedOptimizations:Improved the “One-Click Quality Synthesis” shortcut: now you can one-click synthesize cards of a specific quality even if you don’t have the corresponding character yet — just unlock it first via rebirth stat allocation.
addedOptimizations:Added a lock status to some artifacts so they cannot be replaced, preventing infinite gold farming exploits and issues with recovering lost items.
fixedOptimizations:Fixed a display misalignment issue when battle drop numbers exceed four digits.
changedFuture Plans:Prioritize bug fixes and gameplay experience improvements (custom star upgrades, rebirth stat system overhaul, etc.)
欧皇VS非酋 changes
changedWe’re a small team, and it hasn’t been easy—your positive reviews and support would mean a lot! If you have any issues or suggestions, feel free to join our group and chat with us. It’s been 20 days since launch, and the two of us have already pushed out 24 high-intensity updates for adaptation and optimization (even a workhorse would be exhausted by now). Group: 149577079
fixedFixed an issue where the shop could not replace artifacts after reaching the maximum of 99 artifacts.
changedImproved the “One-Click Quality Synthesis” shortcut: now you can one-click synthesize cards of a specific quality even if you don’t have the corresponding character yet — just unlock it first via rebirth stat allocation.
addedAdded a lock status to some artifacts so they cannot be replaced, preventing infinite gold farming exploits and issues with recovering lost items.
fixedFixed a display misalignment issue when battle drop numbers exceed four digits.
We’re a small team, and it hasn’t been easy—your positive reviews and support would mean a lot! If you have any issues or suggestions, feel free to join our group and chat with us. It’s been 20 days since launch, and the two of us have already pushed out 24 high-intensity updates for adaptation and optimization (even a workhorse would be exhausted by now). Group: 149577079
Fixes in This Update:
Fixed an issue where the shop could not replace artifacts after reaching the maximum of 99 artifacts.
Optimizations:
Improved the “One-Click Quality Synthesis” shortcut: now you can one-click synthesize cards of a specific quality even if you don’t have the corresponding character yet — just unlock it first via rebirth stat allocation.
Added a lock status to some artifacts so they cannot be replaced, preventing infinite gold farming exploits and issues with recovering lost items.
Fixed a display misalignment issue when battle drop numbers exceed four digits.
Future Plans:
Prioritize bug fixes and gameplay experience improvements (custom star upgrades, rebirth stat system overhaul, etc.)
Multi-language support
Combat optimizations and expanded passive skill combinations
Endless mode + workshop customization for card appearance
If you want, I can also polish these into a more “Steam patch notes” style or a more casual community-post tone 👍