Full notes
Full 欧皇VS非酋 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Performance
- Gameplay
- Balance
- Fixes
- UI and audio
“Epic Rage” Fix Event — Issue 23:
Making a small indie game is never easy, so we sincerely ask for your positive reviews and support! If you run into any issues or have suggestions, you’re very welcome to join our group and talk to us directly. Since launch, over the past 20 days, the two of us have pushed out 23 high-intensity update versions for fixes and optimization. Even the workhorse of a production team would be exhausted by now… Group: 149577079
We’d also like to briefly explain some recent hot topics:
Our game currently has three different gameplay phases, and the overall experience needs to support three different playstyles, which has honestly been pretty brain-melting:
① Early Game — Low Economy / F2P Newcomers When players don’t have many resources and not enough system upgrades, the unlucky experience can feel quite punishing. We’ve already tried increasing quest rewards to help improve this.
② Mid Game — Gameplay Shift / Light-Spending Experts Strategy begins to matter more here. Players need to use Card Star Upgrades and freely build a main carry in order to progress smoothly. Currently, we’re still missing custom planning and locked-card saving features. These are expected to be updated this week.
③ Late Game — Massive Resource Growth / Heavy-Spending Players At this stage, players can easily earn hundreds of thousands of Gold and begin freely building characters. Ideally, every class set should be worth completing, and once a main carry is fully built, players should be able to enjoy mowing down enemies. In the current version, Boomerang is the strongest. Other classes still need optimization due to target-locking issues, set bonus problems, and certain passives not taking effect. Continuous updates are expected to begin next week.
Fixes in This Update
Fixed: After reaching 99 Artifacts, players could no longer obtain new artifacts or replace existing ones.
Fixed: The passive skill “Witchcraft” did not properly increase debuff success rate.
Fixed: The artifact “Venture Investment” had an interest rate lower than 50%.
Fixed: When resources were insufficient for an 80-pull, the button prompt displayed incorrectly.
Adjusted: Achievement requirement changes:
Elite Slayer: Defeat 200 Elite enemies → 100 Elite enemies
Rare Slayer: Defeat 100 Rare enemies → 50 Rare enemies
Future Development Plans
Prioritize game bugs and experience improvements (custom star-up planning, Rebirth allocation restructuring, etc.)
Multi-language support
Battle optimization and expanded passive combinations
Endless Mode + Workshop support for custom card appearance replacement
Source
Changelog.gg summarizes and formats this update. How we read updates.
