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Steam News22 February 20188y ago

v1.1: Massive Update - Cloth Sails, Oculus Touch Support, and More!

I'm excited to release this massive update with a lot of improvements! Most notably: cloth sails and Oculus Touch support. (Finally!

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Full VROOM: Galleon update

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fixedI'm excited to release this massive update with a lot of improvements! Most notably: cloth sails and Oculus Touch support. (Finally!) I overhauled almost everything, fixed all known issues, made things "holdable/throwable", flying as a Seagull is now even more fun , and so much more. Here's the full list of changes: - Added Oculus Touch support. - Added cloth sails and ship wake while in open seas. - Improved buoyancy physics. - Fixed camera positioning while flying as Seagull. - Toggling between indoors/outdoors should always work now. (Detection is more accurate as well.) - Updated to Unity 2017.3.1p1, which improves tree rotation as you move your head. - Made hat, belt, coat, boots, and coconuts "grabbable". - Gems, rings, and coins increase in size when grabbed to provide a closer look. - Most objects now can be dropped/thrown instead of floating back into place. - Added a mermaid crest to galleon stern. - Reduced installation size almost by half, and improved load times, via better compression. - Many texture, material, and shader improvements. - Reworked quality settings: 2 is now default, and 7 much more demanding. - Changed seagull flight mechanics to reduce head-movement and allow for rolling upside-down. - Better detection and handling of motion controllers vs gamepad/keyboard/mouse at startup. - Removed scaling capability and crouch when using keyboard/gamepad. - Improved interior lighting. - Consolidated PlayerControllers and input functions; rebuilt PlayerController for keyboard/mouse/gamepad. - Increased consistency of LOD values. - Improved appearance of distant trees. - Reduced object and tree "popping" as you get closer to them. (Still happens, but much less often.) - Added an underwater effect, just in case, and fixed the way Ceto draws it in VR. - Reduced polycount of galleon and other objects to improve performance. - Improved gem and glass shaders. - Added additional treasure models: rings, pots, and gems. - Made capstan "pushable", so it doesnt get in your way. - Screenshots, via the "P" key, now save faster. - Anchor line now draws dynamically between ship and anchor. - Added a "quality settings" notification. (Tried to adjust dynamically, but too many factors for now.) - Adjusted player and island scale. - Added a "treasure map". - Fewer trees on island, especially around "monkey fight", for better framerates. - Added a third LOD for galleon at far distance. - Player can no longer look/walk through walls. - Should run ok without a VR headset now, but why would you want to? I think I've squashed all of the bugs, but with an update this large there are bound to be a couple, so if you find one please don't hesitate to describe it in the Discussion board .

VROOM: Galleon changes

fixedI'm excited to release this massive update with a lot of improvements! Most notably: cloth sails and Oculus Touch support. (Finally!) I overhauled almost everything, fixed all known issues, made things "holdable/throwable", flying as a Seagull is now even more fun , and so much more. Here's the full list of changes: - Added Oculus Touch support. - Added cloth sails and ship wake while in open seas. - Improved buoyancy physics. - Fixed camera positioning while flying as Seagull. - Toggling between indoors/outdoors should always work now. (Detection is more accurate as well.) - Updated to Unity 2017.3.1p1, which improves tree rotation as you move your head. - Made hat, belt, coat, boots, and coconuts "grabbable". - Gems, rings, and coins increase in size when grabbed to provide a closer look. - Most objects now can be dropped/thrown instead of floating back into place. - Added a mermaid crest to galleon stern. - Reduced installation size almost by half, and improved load times, via better compression. - Many texture, material, and shader improvements. - Reworked quality settings: 2 is now default, and 7 much more demanding. - Changed seagull flight mechanics to reduce head-movement and allow for rolling upside-down. - Better detection and handling of motion controllers vs gamepad/keyboard/mouse at startup. - Removed scaling capability and crouch when using keyboard/gamepad. - Improved interior lighting. - Consolidated PlayerControllers and input functions; rebuilt PlayerController for keyboard/mouse/gamepad. - Increased consistency of LOD values. - Improved appearance of distant trees. - Reduced object and tree "popping" as you get closer to them. (Still happens, but much less often.) - Added an underwater effect, just in case, and fixed the way Ceto draws it in VR. - Reduced polycount of galleon and other objects to improve performance. - Improved gem and glass shaders. - Added additional treasure models: rings, pots, and gems. - Made capstan "pushable", so it doesnt get in your way. - Screenshots, via the "P" key, now save faster. - Anchor line now draws dynamically between ship and anchor. - Added a "quality settings" notification. (Tried to adjust dynamically, but too many factors for now.) - Adjusted player and island scale. - Added a "treasure map". - Fewer trees on island, especially around "monkey fight", for better framerates. - Added a third LOD for galleon at far distance. - Player can no longer look/walk through walls. - Should run ok without a VR headset now, but why would you want to? I think I've squashed all of the bugs, but with an update this large there are bound to be a couple, so if you find one please don't hesitate to describe it in the Discussion board .

I'm excited to release this massive update with a lot of improvements! Most notably: cloth sails and Oculus Touch support. (Finally!) I overhauled almost everything, fixed all known issues, made things "holdable/throwable", flying as a Seagull is now even more fun, and so much more. Here's the full list of changes: - Added Oculus Touch support. - Added cloth sails and ship wake while in open seas. - Improved buoyancy physics. - Fixed camera positioning while flying as Seagull. - Toggling between indoors/outdoors should always work now. (Detection is more accurate as well.) - Updated to Unity 2017.3.1p1, which improves tree rotation as you move your head. - Made hat, belt, coat, boots, and coconuts "grabbable". - Gems, rings, and coins increase in size when grabbed to provide a closer look. - Most objects now can be dropped/thrown instead of floating back into place. - Added a mermaid crest to galleon stern. - Reduced installation size almost by half, and improved load times, via better compression. - Many texture, material, and shader improvements. - Reworked quality settings: 2 is now default, and 7 much more demanding. - Changed seagull flight mechanics to reduce head-movement and allow for rolling upside-down. - Better detection and handling of motion controllers vs gamepad/keyboard/mouse at startup. - Removed scaling capability and crouch when using keyboard/gamepad. - Improved interior lighting. - Consolidated PlayerControllers and input functions; rebuilt PlayerController for keyboard/mouse/gamepad. - Increased consistency of LOD values. - Improved appearance of distant trees. - Reduced object and tree "popping" as you get closer to them. (Still happens, but much less often.) - Added an underwater effect, just in case, and fixed the way Ceto draws it in VR. - Reduced polycount of galleon and other objects to improve performance. - Improved gem and glass shaders. - Added additional treasure models: rings, pots, and gems. - Made capstan "pushable", so it doesnt get in your way. - Screenshots, via the "P" key, now save faster. - Anchor line now draws dynamically between ship and anchor. - Added a "quality settings" notification. (Tried to adjust dynamically, but too many factors for now.) - Adjusted player and island scale. - Added a "treasure map". - Fewer trees on island, especially around "monkey fight", for better framerates. - Added a third LOD for galleon at far distance. - Player can no longer look/walk through walls. - Should run ok without a VR headset now, but why would you want to? I think I've squashed all of the bugs, but with an update this large there are bound to be a couple, so if you find one please don't hesitate to describe it in the Discussion board.

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Steam News / 22 February 2018

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