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Steam News6 January 20188y ago

Coming Soon: Oculus Touch support and more...

I'm hard at work adding Oculus Touch support, plus fixing a few bugs and adding some nice improvements, like one of the most requested: sails!

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Full VROOM: Galleon update

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0 fixes1 addition0 changes0 removals
  • Performance
addedI'm hard at work adding Oculus Touch support, plus fixing a few bugs and adding some nice improvements, like one of the most requested: sails! Yes, I've finally found a way to get cloth sails performing fast enough to maintain VR framerates, which means the ship will soon be moving forward while at sea! (Sailing near land is unfortunately still too heavy on system resources.) This also means improving buoyancy physics, and handling new issues like falling-overboard. I hope to have the release out in the next few days once I've squashed the few remaining bugs and performance issues on my list.

VROOM: Galleon changes

addedI'm hard at work adding Oculus Touch support, plus fixing a few bugs and adding some nice improvements, like one of the most requested: sails! Yes, I've finally found a way to get cloth sails performing fast enough to maintain VR framerates, which means the ship will soon be moving forward while at sea! (Sailing near land is unfortunately still too heavy on system resources.) This also means improving buoyancy physics, and handling new issues like falling-overboard. I hope to have the release out in the next few days once I've squashed the few remaining bugs and performance issues on my list.

I'm hard at work adding Oculus Touch support, plus fixing a few bugs and adding some nice improvements, like one of the most requested: sails! Yes, I've finally found a way to get cloth sails performing fast enough to maintain VR framerates, which means the ship will soon be moving forward while at sea! (Sailing near land is unfortunately still too heavy on system resources.) This also means improving buoyancy physics, and handling new issues like falling-overboard. I hope to have the release out in the next few days once I've squashed the few remaining bugs and performance issues on my list.

Source

Steam News / 6 January 2018

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