What changed
1 fix0 additions0 changes0 removals
fixedWith thanks to your feedback, I am pleased to announce several fixes and improvements: - New introduction screen now displays keyboard controls. - Player-moving transitions now default to a fade-in/out teleport. (You may toggle back to movement animations via the F1 key.) - Buoyant objects (including the ship) no longer sway/rotate with waves by default, but do bob up and down. This was done to reduce nausea for some users, and can be toggled off/on via the F2 key. - By popular demand, rotating your head now also rotates your body by default. This can also be reverted back to "decoupled" mode via the F3 key. - The above settings and graphics quality level are preserved between launches. - Added a few missing colliders. (Nuisance obstacles, like ropes and belaying-pins, remain incorporeal because a real human would just step past/around them.) - The ocean now has a few whitecaps, smoother shoreline edges, surface ripples, and reduced sky reflection intensity. - Ocean wave heights now transition smoothly between calm/storm. - Fixed an issue where sinking particles didn't draw properly. - The player is now kept vertical relative to the world while in the longboat, to reduce seasickness. - Fixed an issue where the ship-model teleport didn't always return the player to its starting position. - Removed Bloom and added-in MSAA for "default and higher quality levels". (mode 4=2x, 5=4x, 6=8x AA) - Fixed an issue where ocean-surface collision could happen in the hold. - Drinking wine again after recently sobering-up didn't get you tipsy right away. - 12 Steam Achievements! Who will be first to collect them all?
VROOM: Galleon changes
fixedWith thanks to your feedback, I am pleased to announce several fixes and improvements: - New introduction screen now displays keyboard controls. - Player-moving transitions now default to a fade-in/out teleport. (You may toggle back to movement animations via the F1 key.) - Buoyant objects (including the ship) no longer sway/rotate with waves by default, but do bob up and down. This was done to reduce nausea for some users, and can be toggled off/on via the F2 key. - By popular demand, rotating your head now also rotates your body by default. This can also be reverted back to "decoupled" mode via the F3 key. - The above settings and graphics quality level are preserved between launches. - Added a few missing colliders. (Nuisance obstacles, like ropes and belaying-pins, remain incorporeal because a real human would just step past/around them.) - The ocean now has a few whitecaps, smoother shoreline edges, surface ripples, and reduced sky reflection intensity. - Ocean wave heights now transition smoothly between calm/storm. - Fixed an issue where sinking particles didn't draw properly. - The player is now kept vertical relative to the world while in the longboat, to reduce seasickness. - Fixed an issue where the ship-model teleport didn't always return the player to its starting position. - Removed Bloom and added-in MSAA for "default and higher quality levels". (mode 4=2x, 5=4x, 6=8x AA) - Fixed an issue where ocean-surface collision could happen in the hold. - Drinking wine again after recently sobering-up didn't get you tipsy right away. - 12 Steam Achievements! Who will be first to collect them all?
With thanks to your feedback, I am pleased to announce several fixes and improvements: - New introduction screen now displays keyboard controls. - Player-moving transitions now default to a fade-in/out teleport. (You may toggle back to movement animations via the F1 key.) - Buoyant objects (including the ship) no longer sway/rotate with waves by default, but do bob up and down. This was done to reduce nausea for some users, and can be toggled off/on via the F2 key. - By popular demand, rotating your head now also rotates your body by default. This can also be reverted back to "decoupled" mode via the F3 key. - The above settings and graphics quality level are preserved between launches. - Added a few missing colliders. (Nuisance obstacles, like ropes and belaying-pins, remain incorporeal because a real human would just step past/around them.) - The ocean now has a few whitecaps, smoother shoreline edges, surface ripples, and reduced sky reflection intensity. - Ocean wave heights now transition smoothly between calm/storm. - Fixed an issue where sinking particles didn't draw properly. - The player is now kept vertical relative to the world while in the longboat, to reduce seasickness. - Fixed an issue where the ship-model teleport didn't always return the player to its starting position. - Removed Bloom and added-in MSAA for "default and higher quality levels". (mode 4=2x, 5=4x, 6=8x AA) - Fixed an issue where ocean-surface collision could happen in the hold. - Drinking wine again after recently sobering-up didn't get you tipsy right away. - 12 Steam Achievements! Who will be first to collect them all?