Full notes
Full VR: Under a Desert Sun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
VR: Under a Desert Sun changes
Hi everyone,
This update contains several things, for an update on how our Baby Arthur is doing, scroll to the end!
New wavemap
While working on the single player I acquire new props and things all the time. The effort it takes to get the first SP map ready is quite massive for me as a lone developer and testing the whole ordeal also is quite a feat. I realise that it's just not fun to have big dry spells in between. As it will still take some time for me to add the first single player chapter to the game I thought I'd once in a while add a new wavemap using the new models/props I acquire. This is quite simple to do as the technology for wavemaps is just there, all I need to do is build a cool map and publish it.
New blood impacts
Living Nazi's and undead Nazi's have new more realistic blood impacts. Before I was using some standard assets in unity to just have the idea of blood impacts. They never looked very nice and were not very visible. I've updated this to more realistic an cool looking blood splashes. They have the added benefit of being more random, so each hit should look sort-of unique. Let me know in the comments if you like these better then the old ones!
Improved holster mechanics
The holsters used to have these misfires where the gun would drop. This was just very anoying so I rewrote all the code for holsters. Using Toggle as well as Grab mode (See the menu) you now will be able to always perfectly holster your weapon.
Bolting issue resolved
It came to my attention that a nasty bug sometimes made bolting weapons annoying. If you'd pull a bolt really quickly it would sometimes stop just shy before actually bolting the bullet. You'd have to let go and try again..This is..cumbersome..to say the least when there are 20 mummies waiting in line to eat you..I fixed this problem. You should now always be able to bolt succesfully.
Camera effects I've added saturation and colour adjustment effects to the camera in specific maps. You can see it well in this example picture below. It allows me to make a scene look more "hot" for example when in the desert. This effect is a major addition also to single player maps as they will be much larger and can have open spaces as well as small rooms with massively different lighting and colour variations.
Not saturated lighting
Saturated lighting (Feels hotter)
Loading screen Lastly a small thing, I noticed that if you are looking in the wrong direction of the loading screen you might not know what is going on. So I added a small message telling you to turn around ;)
Arthur time! Super lastly, Arthur is doing great. He's groing super fast and is 7 months already. Look at the happy little dude!
Let me know what you think in the comments and if you run into anything tell me on discord: https://discord.gg/g5fK7Df
Kind regards, Raymond
Source
Changelog.gg summarizes and formats this update. How we read updates.
